| //===- ADCE.cpp - Code to perform aggressive dead code elimination --------===// |
| // |
| // This file implements "aggressive" dead code elimination. ADCE is DCe where |
| // values are assumed to be dead until proven otherwise. This is similar to |
| // SCCP, except applied to the liveness of values. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Transforms/Scalar.h" |
| #include "llvm/Transforms/Utils/Local.h" |
| #include "llvm/Type.h" |
| #include "llvm/Analysis/Dominators.h" |
| #include "llvm/Analysis/Writer.h" |
| #include "llvm/iTerminators.h" |
| #include "llvm/iPHINode.h" |
| #include "llvm/Support/CFG.h" |
| #include "Support/STLExtras.h" |
| #include "Support/DepthFirstIterator.h" |
| #include <algorithm> |
| #include <iostream> |
| using std::cerr; |
| |
| #define DEBUG_ADCE 1 |
| |
| namespace { |
| |
| //===----------------------------------------------------------------------===// |
| // ADCE Class |
| // |
| // This class does all of the work of Aggressive Dead Code Elimination. |
| // It's public interface consists of a constructor and a doADCE() method. |
| // |
| class ADCE : public FunctionPass { |
| Function *Func; // The function that we are working on |
| std::vector<Instruction*> WorkList; // Instructions that just became live |
| std::set<Instruction*> LiveSet; // The set of live instructions |
| bool MadeChanges; |
| |
| //===--------------------------------------------------------------------===// |
| // The public interface for this class |
| // |
| public: |
| const char *getPassName() const { return "Aggressive Dead Code Elimination"; } |
| |
| // doADCE - Execute the Aggressive Dead Code Elimination Algorithm |
| // |
| virtual bool runOnFunction(Function *F) { |
| Func = F; MadeChanges = false; |
| doADCE(getAnalysis<DominanceFrontier>(DominanceFrontier::PostDomID)); |
| assert(WorkList.empty()); |
| LiveSet.clear(); |
| return MadeChanges; |
| } |
| // getAnalysisUsage - We require post dominance frontiers (aka Control |
| // Dependence Graph) |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.addRequired(DominanceFrontier::PostDomID); |
| } |
| |
| |
| //===--------------------------------------------------------------------===// |
| // The implementation of this class |
| // |
| private: |
| // doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning |
| // true if the function was modified. |
| // |
| void doADCE(DominanceFrontier &CDG); |
| |
| inline void markInstructionLive(Instruction *I) { |
| if (LiveSet.count(I)) return; |
| #ifdef DEBUG_ADCE |
| cerr << "Insn Live: " << I; |
| #endif |
| LiveSet.insert(I); |
| WorkList.push_back(I); |
| } |
| |
| inline void markTerminatorLive(const BasicBlock *BB) { |
| #ifdef DEBUG_ADCE |
| cerr << "Terminat Live: " << BB->getTerminator(); |
| #endif |
| markInstructionLive((Instruction*)BB->getTerminator()); |
| } |
| |
| // fixupCFG - Walk the CFG in depth first order, eliminating references to |
| // dead blocks. |
| // |
| BasicBlock *fixupCFG(BasicBlock *Head, std::set<BasicBlock*> &VisitedBlocks, |
| const std::set<BasicBlock*> &AliveBlocks); |
| }; |
| |
| } // End of anonymous namespace |
| |
| Pass *createAggressiveDCEPass() { |
| return new ADCE(); |
| } |
| |
| |
| // doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning |
| // true if the function was modified. |
| // |
| void ADCE::doADCE(DominanceFrontier &CDG) { |
| #ifdef DEBUG_ADCE |
| cerr << "Function: " << Func; |
| #endif |
| |
| // Iterate over all of the instructions in the function, eliminating trivially |
| // dead instructions, and marking instructions live that are known to be |
| // needed. Perform the walk in depth first order so that we avoid marking any |
| // instructions live in basic blocks that are unreachable. These blocks will |
| // be eliminated later, along with the instructions inside. |
| // |
| for (df_iterator<Function*> BBI = df_begin(Func), BBE = df_end(Func); |
| BBI != BBE; ++BBI) { |
| BasicBlock *BB = *BBI; |
| for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) { |
| Instruction *I = *II; |
| |
| if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) { |
| markInstructionLive(I); |
| ++II; // Increment the inst iterator if the inst wasn't deleted |
| } else if (isInstructionTriviallyDead(I)) { |
| // Remove the instruction from it's basic block... |
| delete BB->getInstList().remove(II); |
| MadeChanges = true; |
| } else { |
| ++II; // Increment the inst iterator if the inst wasn't deleted |
| } |
| } |
| } |
| |
| #ifdef DEBUG_ADCE |
| cerr << "Processing work list\n"; |
| #endif |
| |
| // AliveBlocks - Set of basic blocks that we know have instructions that are |
| // alive in them... |
| // |
| std::set<BasicBlock*> AliveBlocks; |
| |
| // Process the work list of instructions that just became live... if they |
| // became live, then that means that all of their operands are neccesary as |
| // well... make them live as well. |
| // |
| while (!WorkList.empty()) { |
| Instruction *I = WorkList.back(); // Get an instruction that became live... |
| WorkList.pop_back(); |
| |
| BasicBlock *BB = I->getParent(); |
| if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet... |
| // Mark the basic block as being newly ALIVE... and mark all branches that |
| // this block is control dependant on as being alive also... |
| // |
| AliveBlocks.insert(BB); // Block is now ALIVE! |
| DominanceFrontier::const_iterator It = CDG.find(BB); |
| if (It != CDG.end()) { |
| // Get the blocks that this node is control dependant on... |
| const DominanceFrontier::DomSetType &CDB = It->second; |
| for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live |
| bind_obj(this, &ADCE::markTerminatorLive)); |
| } |
| |
| // If this basic block is live, then the terminator must be as well! |
| markTerminatorLive(BB); |
| } |
| |
| // Loop over all of the operands of the live instruction, making sure that |
| // they are known to be alive as well... |
| // |
| for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) |
| if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op))) |
| markInstructionLive(Operand); |
| } |
| |
| #ifdef DEBUG_ADCE |
| cerr << "Current Function: X = Live\n"; |
| for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) |
| for (BasicBlock::iterator BI = (*I)->begin(), BE = (*I)->end(); |
| BI != BE; ++BI) { |
| if (LiveSet.count(*BI)) cerr << "X "; |
| cerr << *BI; |
| } |
| #endif |
| |
| // After the worklist is processed, recursively walk the CFG in depth first |
| // order, patching up references to dead blocks... |
| // |
| std::set<BasicBlock*> VisitedBlocks; |
| BasicBlock *EntryBlock = fixupCFG(Func->front(), VisitedBlocks, AliveBlocks); |
| if (EntryBlock && EntryBlock != Func->front()) { |
| // We need to move the new entry block to be the first bb of the function |
| Function::iterator EBI = find(Func->begin(), Func->end(), EntryBlock); |
| std::swap(*EBI, *Func->begin()); // Exchange old location with start of fn |
| |
| while (PHINode *PN = dyn_cast<PHINode>(EntryBlock->front())) { |
| assert(PN->getNumIncomingValues() == 1 && |
| "Can only have a single incoming value at this point..."); |
| // The incoming value must be outside of the scope of the function, a |
| // global variable, constant or parameter maybe... |
| // |
| PN->replaceAllUsesWith(PN->getIncomingValue(0)); |
| |
| // Nuke the phi node... |
| delete EntryBlock->getInstList().remove(EntryBlock->begin()); |
| } |
| } |
| |
| // Now go through and tell dead blocks to drop all of their references so they |
| // can be safely deleted. |
| // |
| for (Function::iterator BI = Func->begin(), BE = Func->end(); BI != BE; ++BI){ |
| BasicBlock *BB = *BI; |
| if (!AliveBlocks.count(BB)) { |
| BB->dropAllReferences(); |
| } |
| } |
| |
| // Now loop through all of the blocks and delete them. We can safely do this |
| // now because we know that there are no references to dead blocks (because |
| // they have dropped all of their references... |
| // |
| for (Function::iterator BI = Func->begin(); BI != Func->end();) { |
| if (!AliveBlocks.count(*BI)) { |
| delete Func->getBasicBlocks().remove(BI); |
| MadeChanges = true; |
| continue; // Don't increment iterator |
| } |
| ++BI; // Increment iterator... |
| } |
| } |
| |
| |
| // fixupCFG - Walk the CFG in depth first order, eliminating references to |
| // dead blocks: |
| // If the BB is alive (in AliveBlocks): |
| // 1. Eliminate all dead instructions in the BB |
| // 2. Recursively traverse all of the successors of the BB: |
| // - If the returned successor is non-null, update our terminator to |
| // reference the returned BB |
| // 3. Return 0 (no update needed) |
| // |
| // If the BB is dead (not in AliveBlocks): |
| // 1. Add the BB to the dead set |
| // 2. Recursively traverse all of the successors of the block: |
| // - Only one shall return a nonnull value (or else this block should have |
| // been in the alive set). |
| // 3. Return the nonnull child, or 0 if no non-null children. |
| // |
| BasicBlock *ADCE::fixupCFG(BasicBlock *BB, std::set<BasicBlock*> &VisitedBlocks, |
| const std::set<BasicBlock*> &AliveBlocks) { |
| if (VisitedBlocks.count(BB)) return 0; // Revisiting a node? No update. |
| VisitedBlocks.insert(BB); // We have now visited this node! |
| |
| #ifdef DEBUG_ADCE |
| cerr << "Fixing up BB: " << BB; |
| #endif |
| |
| if (AliveBlocks.count(BB)) { // Is the block alive? |
| // Yes it's alive: loop through and eliminate all dead instructions in block |
| for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) |
| if (!LiveSet.count(*II)) { // Is this instruction alive? |
| // Nope... remove the instruction from it's basic block... |
| delete BB->getInstList().remove(II); |
| MadeChanges = true; |
| } else { |
| ++II; |
| } |
| |
| // Recursively traverse successors of this basic block. |
| for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) { |
| BasicBlock *Succ = *SI; |
| BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks); |
| if (Repl && Repl != Succ) { // We have to replace the successor |
| Succ->replaceAllUsesWith(Repl); |
| MadeChanges = true; |
| } |
| } |
| return BB; |
| } else { // Otherwise the block is dead... |
| BasicBlock *ReturnBB = 0; // Default to nothing live down here |
| |
| // Recursively traverse successors of this basic block. |
| for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) { |
| BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks); |
| if (RetBB) { |
| assert(ReturnBB == 0 && "One one live child allowed!"); |
| ReturnBB = RetBB; |
| } |
| } |
| return ReturnBB; // Return the result of traversal |
| } |
| } |
| |