Actually, change it to use explicit new/delete, which is more likely to be
optimized INTO an alloca
llvm-svn: 6727
diff --git a/llvm/lib/CodeGen/InstrSelection/InstrForest.cpp b/llvm/lib/CodeGen/InstrSelection/InstrForest.cpp
index 9ff6818..ea2ccad 100644
--- a/llvm/lib/CodeGen/InstrSelection/InstrForest.cpp
+++ b/llvm/lib/CodeGen/InstrSelection/InstrForest.cpp
@@ -255,7 +255,7 @@
// if a fixed array is too small.
//
int numChildren = 0;
- std::vector<InstrTreeNode*> childArray(instr->getNumOperands());
+ InstrTreeNode** childArray = new InstrTreeNode*[instr->getNumOperands()];
//
// Walk the operands of the instruction
@@ -362,6 +362,7 @@
assert(n == 1);
setRightChild(parent, childArray[numChildren - 1]);
}
-
+
+ delete [] childArray;
return treeNode;
}