AArch64: disallow "fmov sD, #-0.0" during assembly.

We weren't checking the sign of the floating point immediate before translating
it to "fmov sD, wzr". Similarly for D-regs.

Technically "movi vD.2s, #0x80, lsl #24" would work most of the time, but it's
not a blessed alias (and I don't think it should be since people expect writing
sD to zero out the high lanes, and there's no dD equivalent). So an error it is.

rdar://20455398

llvm-svn: 234372
diff --git a/llvm/lib/Target/AArch64/AsmParser/AArch64AsmParser.cpp b/llvm/lib/Target/AArch64/AsmParser/AArch64AsmParser.cpp
index 5eec0cd..e207003 100644
--- a/llvm/lib/Target/AArch64/AsmParser/AArch64AsmParser.cpp
+++ b/llvm/lib/Target/AArch64/AsmParser/AArch64AsmParser.cpp
@@ -2090,15 +2090,16 @@
   const AsmToken &Tok = Parser.getTok();
   if (Tok.is(AsmToken::Real)) {
     APFloat RealVal(APFloat::IEEEdouble, Tok.getString());
+    if (isNegative)
+      RealVal.changeSign();
+
     uint64_t IntVal = RealVal.bitcastToAPInt().getZExtValue();
-    // If we had a '-' in front, toggle the sign bit.
-    IntVal ^= (uint64_t)isNegative << 63;
     int Val = AArch64_AM::getFP64Imm(APInt(64, IntVal));
     Parser.Lex(); // Eat the token.
     // Check for out of range values. As an exception, we let Zero through,
     // as we handle that special case in post-processing before matching in
     // order to use the zero register for it.
-    if (Val == -1 && !RealVal.isZero()) {
+    if (Val == -1 && !RealVal.isPosZero()) {
       TokError("expected compatible register or floating-point constant");
       return MatchOperand_ParseFail;
     }