[WinEH] Strip the \01 character from the __CxxFrameHandler3 thunk name
Add another C++ 32-bit EH table test.
llvm-svn: 242044
diff --git a/llvm/lib/Target/X86/X86WinEHState.cpp b/llvm/lib/Target/X86/X86WinEHState.cpp
index 1bbcf70..9190d0b 100644
--- a/llvm/lib/Target/X86/X86WinEHState.cpp
+++ b/llvm/lib/Target/X86/X86WinEHState.cpp
@@ -336,9 +336,11 @@
FunctionType *TargetFuncTy =
FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 5),
/*isVarArg=*/false);
- Function *Trampoline = Function::Create(
- TrampolineTy, GlobalValue::InternalLinkage,
- Twine("__ehhandler$") + ParentFunc->getName(), TheModule);
+ Function *Trampoline =
+ Function::Create(TrampolineTy, GlobalValue::InternalLinkage,
+ Twine("__ehhandler$") + GlobalValue::getRealLinkageName(
+ ParentFunc->getName()),
+ TheModule);
BasicBlock *EntryBB = BasicBlock::Create(Context, "entry", Trampoline);
IRBuilder<> Builder(EntryBB);
Value *LSDA = emitEHLSDA(Builder, ParentFunc);