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|  | My First Language Frontend: Table of Contents | 
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|  | Introduction to the "Kaleidoscope" Language Tutorial | 
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|  | Welcome to the "Implementing a language with LLVM" tutorial. This | 
|  | tutorial runs through the implementation of a simple language, showing | 
|  | how fun and easy it can be. This tutorial will get you up and started as | 
|  | well as help to build a framework you can extend to other languages. The | 
|  | code in this tutorial can also be used as a playground to hack on other | 
|  | LLVM specific things. | 
|  |  | 
|  | The goal of this tutorial is to progressively unveil our language, | 
|  | describing how it is built up over time. This will let us cover a fairly | 
|  | broad range of language design and LLVM-specific usage issues, showing | 
|  | and explaining the code for it all along the way, without overwhelming | 
|  | you with tons of details up front. | 
|  |  | 
|  | It is useful to point out ahead of time that this tutorial is really | 
|  | about teaching compiler techniques and LLVM specifically, *not* about | 
|  | teaching modern and sane software engineering principles. In practice, | 
|  | this means that we'll take a number of shortcuts to simplify the | 
|  | exposition. For example, the code uses global variables | 
|  | all over the place, doesn't use nice design patterns like | 
|  | `visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but | 
|  | it is very simple. If you dig in and use the code as a basis for future | 
|  | projects, fixing these deficiencies shouldn't be hard. | 
|  |  | 
|  | I've tried to put this tutorial together in a way that makes chapters | 
|  | easy to skip over if you are already familiar with or are uninterested | 
|  | in the various pieces. The structure of the tutorial is: | 
|  |  | 
|  | -  `Chapter #1 <#language>`_: Introduction to the Kaleidoscope | 
|  | language, and the definition of its Lexer - This shows where we are | 
|  | going and the basic functionality that we want it to do. In order to | 
|  | make this tutorial maximally understandable and hackable, we choose | 
|  | to implement everything in C++ instead of using lexer and parser | 
|  | generators. LLVM works just fine with such tools, feel free | 
|  | to use one if you prefer. | 
|  | -  `Chapter #2 <LangImpl02.html>`_: Implementing a Parser and AST - | 
|  | With the lexer in place, we can talk about parsing techniques and | 
|  | basic AST construction. This tutorial describes recursive descent | 
|  | parsing and operator precedence parsing. Nothing in Chapters 1 or 2 | 
|  | is LLVM-specific, the code doesn't even link in LLVM at this point. | 
|  | :) | 
|  | -  `Chapter #3 <LangImpl03.html>`_: Code generation to LLVM IR - With | 
|  | the AST ready, we can show off how easy generation of LLVM IR really | 
|  | is. | 
|  | -  `Chapter #4 <LangImpl04.html>`_: Adding JIT and Optimizer Support | 
|  | - Because a lot of people are interested in using LLVM as a JIT, | 
|  | we'll dive right into it and show you the 3 lines it takes to add JIT | 
|  | support. LLVM is also useful in many other ways, but this is one | 
|  | simple and "sexy" way to show off its power. :) | 
|  | -  `Chapter #5 <LangImpl05.html>`_: Extending the Language: Control | 
|  | Flow - With the language up and running, we show how to extend it | 
|  | with control flow operations (if/then/else and a 'for' loop). This | 
|  | gives us a chance to talk about simple SSA construction and control | 
|  | flow. | 
|  | -  `Chapter #6 <LangImpl06.html>`_: Extending the Language: | 
|  | User-defined Operators - This is a silly but fun chapter that talks | 
|  | about extending the language to let the user program define their own | 
|  | arbitrary unary and binary operators (with assignable precedence!). | 
|  | This lets us build a significant piece of the "language" as library | 
|  | routines. | 
|  | -  `Chapter #7 <LangImpl07.html>`_: Extending the Language: Mutable | 
|  | Variables - This chapter talks about adding user-defined local | 
|  | variables along with an assignment operator. The interesting part | 
|  | about this is how easy and trivial it is to construct SSA form in | 
|  | LLVM: no, LLVM does *not* require your front-end to construct SSA | 
|  | form! | 
|  | -  `Chapter #8 <LangImpl08.html>`_: Compiling to Object Files - This | 
|  | chapter explains how to take LLVM IR and compile it down to object | 
|  | files. | 
|  | -  `Chapter #9 <LangImpl09.html>`_: Extending the Language: Debug | 
|  | Information - Having built a decent little programming language with | 
|  | control flow, functions and mutable variables, we consider what it | 
|  | takes to add debug information to standalone executables. This debug | 
|  | information will allow you to set breakpoints in Kaleidoscope | 
|  | functions, print out argument variables, and call functions - all | 
|  | from within the debugger! | 
|  | -  `Chapter #10 <LangImpl10.html>`_: Conclusion and other useful LLVM | 
|  | tidbits - This chapter wraps up the series by talking about | 
|  | potential ways to extend the language, but also includes a bunch of | 
|  | pointers to info about "special topics" like adding garbage | 
|  | collection support, exceptions, debugging, support for "spaghetti | 
|  | stacks", and a bunch of other tips and tricks. | 
|  |  | 
|  | By the end of the tutorial, we'll have written a bit less than 1000 lines | 
|  | of non-comment, non-blank, lines of code. With this small amount of | 
|  | code, we'll have built up a very reasonable compiler for a non-trivial | 
|  | language including a hand-written lexer, parser, AST, as well as code | 
|  | generation support with a JIT compiler. While other systems may have | 
|  | interesting "hello world" tutorials, I think the breadth of this | 
|  | tutorial is a great testament to the strengths of LLVM and why you | 
|  | should consider it if you're interested in language or compiler design. | 
|  |  | 
|  | A note about this tutorial: we expect you to extend the language and | 
|  | play with it on your own. Take the code and go crazy hacking away at it, | 
|  | compilers don't need to be scary creatures - it can be a lot of fun to | 
|  | play with languages! | 
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