Rename instance variable to avoid name conflict with parameters, and modify addTransition() to compare the correct state values.

llvm-svn: 90552
diff --git a/clang/lib/Analysis/Checker.cpp b/clang/lib/Analysis/Checker.cpp
index 0d907e5..fb9d04d 100644
--- a/clang/lib/Analysis/Checker.cpp
+++ b/clang/lib/Analysis/Checker.cpp
@@ -24,10 +24,10 @@
   // if we are building sinks or we generated a node and decided to not
   // add it as a transition.
   if (Dst.size() == size && !B.BuildSinks && !B.HasGeneratedNode) {
-    if (state && state != B.GetState(Pred)) {
+    if (ST && ST != B.GetState(Pred)) {
       static int autoTransitionTag = 0;
       B.Tag = &autoTransitionTag;
-      addTransition(state);
+      addTransition(ST);
     }
     else
       Dst.Add(Pred);