Fix some build bot breakages.

There was some code that was ifdef'ed out that I didn't catch
in my earlier patch.

llvm-svn: 279920
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp
index b56d771..4f11a03 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.cpp
@@ -217,7 +217,7 @@
         response.PutChar(';');
     }
 
-    PacketResult packet_result = SendPacketNoLock(response.GetData(), response.GetSize());
+    PacketResult packet_result = SendPacketNoLock(response.GetString());
     if (packet_result != PacketResult::Success)
     {
         if (debugserver_pid != LLDB_INVALID_PROCESS_ID)