Fix a stackmap bug introduced in r220710.

For a call to not return in to the stackmap shadow, the shadow must end with the call.

To do this, we must insert any required nops *before* the call, and not after it.

llvm-svn: 220728
diff --git a/llvm/lib/Target/X86/X86MCInstLower.cpp b/llvm/lib/Target/X86/X86MCInstLower.cpp
index 85cf514..4e0d594 100644
--- a/llvm/lib/Target/X86/X86MCInstLower.cpp
+++ b/llvm/lib/Target/X86/X86MCInstLower.cpp
@@ -1209,11 +1209,21 @@
 
   MCInst TmpInst;
   MCInstLowering.Lower(MI, TmpInst);
-  EmitAndCountInstruction(TmpInst);
 
   // Stackmap shadows cannot include branch targets, so we can count the bytes
-  // in a call towards the shadow, but must flush the shadow immediately after
-  // to account for the return from the call.
-  if (MI->isCall())
+  // in a call towards the shadow, but must ensure that the no thread returns
+  // in to the stackmap shadow.  The only way to achieve this is if the call
+  // is at the end of the shadow.
+  if (MI->isCall()) {
+    // Count then size of the call towards the shadow
+    SMShadowTracker.count(TmpInst, getSubtargetInfo());
+    // Then flush the shadow so that we fill with nops before the call, not
+    // after it.
     SMShadowTracker.emitShadowPadding(OutStreamer, getSubtargetInfo());
+    // Then emit the call
+    OutStreamer.EmitInstruction(TmpInst, getSubtargetInfo());
+    return;
+  }
+
+  EmitAndCountInstruction(TmpInst);
 }