Enforce StackID definition in PEI
There are various places in LLVM where the definition of StackID is not
properly honoured, for example in PEI where objects with a StackID > 0 are
allocated on the default stack (StackID0). This patch enforces that PEI
only considers allocating objects to StackID 0.
Reviewers: arsenm, thegameg, MatzeB
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D60062
llvm-svn: 357460
diff --git a/llvm/lib/CodeGen/MIRParser/MIRParser.cpp b/llvm/lib/CodeGen/MIRParser/MIRParser.cpp
index 74d308de..14cf47f 100644
--- a/llvm/lib/CodeGen/MIRParser/MIRParser.cpp
+++ b/llvm/lib/CodeGen/MIRParser/MIRParser.cpp
@@ -620,8 +620,8 @@
Object.IsImmutable, Object.IsAliased);
else
ObjectIdx = MFI.CreateFixedSpillStackObject(Object.Size, Object.Offset);
- MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
MFI.setStackID(ObjectIdx, Object.StackID);
+ MFI.setObjectAlignment(ObjectIdx, Object.Alignment);
if (!PFS.FixedStackObjectSlots.insert(std::make_pair(Object.ID.Value,
ObjectIdx))
.second)
@@ -654,9 +654,9 @@
else
ObjectIdx = MFI.CreateStackObject(
Object.Size, Object.Alignment,
- Object.Type == yaml::MachineStackObject::SpillSlot, Alloca);
+ Object.Type == yaml::MachineStackObject::SpillSlot, Alloca,
+ Object.StackID);
MFI.setObjectOffset(ObjectIdx, Object.Offset);
- MFI.setStackID(ObjectIdx, Object.StackID);
if (!PFS.StackObjectSlots.insert(std::make_pair(Object.ID.Value, ObjectIdx))
.second)