[SystemZ] Bugfix: Don't add CC twice to new three-address instruction.

Since BuildMI() automatically adds the implicit operands for a new instruction,
adding the old instructions CC operand resulted in that there were two CC imp-def
operands, where only one was marked as dead. This caused buildSchedGraph() to
miss dependencies on the CC reg.

Review by Ulrich Weigand

llvm-svn: 254714
diff --git a/llvm/lib/Target/SystemZ/SystemZInstrInfo.cpp b/llvm/lib/Target/SystemZ/SystemZInstrInfo.cpp
index 85aa983d..e6b5fc8 100644
--- a/llvm/lib/Target/SystemZ/SystemZInstrInfo.cpp
+++ b/llvm/lib/Target/SystemZ/SystemZInstrInfo.cpp
@@ -676,7 +676,8 @@
                                         LiveVariables *LV) const {
   MachineInstr *MI = MBBI;
   MachineBasicBlock *MBB = MI->getParent();
-  MachineRegisterInfo &MRI = MBB->getParent()->getRegInfo();
+  MachineFunction *MF = MBB->getParent();
+  MachineRegisterInfo &MRI = MF->getRegInfo();
 
   unsigned Opcode = MI->getOpcode();
   unsigned NumOps = MI->getNumOperands();
@@ -703,14 +704,19 @@
     }
     int ThreeOperandOpcode = SystemZ::getThreeOperandOpcode(Opcode);
     if (ThreeOperandOpcode >= 0) {
-      MachineInstrBuilder MIB =
-        BuildMI(*MBB, MBBI, MI->getDebugLoc(), get(ThreeOperandOpcode))
-        .addOperand(Dest);
+      // Create three address instruction without adding the implicit
+      // operands. Those will instead be copied over from the original
+      // instruction by the loop below.
+      MachineInstrBuilder MIB(*MF,
+                              MF->CreateMachineInstr(get(ThreeOperandOpcode),
+                                    MI->getDebugLoc(), /*NoImplicit=*/true));
+      MIB.addOperand(Dest);
       // Keep the kill state, but drop the tied flag.
       MIB.addReg(Src.getReg(), getKillRegState(Src.isKill()), Src.getSubReg());
       // Keep the remaining operands as-is.
       for (unsigned I = 2; I < NumOps; ++I)
         MIB.addOperand(MI->getOperand(I));
+      MBB->insert(MI, MIB);
       return finishConvertToThreeAddress(MI, MIB, LV);
     }
   }