Take the API lock in SBThread::IsValid & SBFrame::IsValid.

The IsValid calls can try to reconstruct the thread & frame, which can 
take various internal locks.  This can cause A/B locking issues with
the Target lock, so these calls need to that the Target lock.

llvm-svn: 268828
diff --git a/lldb/source/API/SBFrame.cpp b/lldb/source/API/SBFrame.cpp
index 5c491eb..7ca7c16 100644
--- a/lldb/source/API/SBFrame.cpp
+++ b/lldb/source/API/SBFrame.cpp
@@ -105,7 +105,20 @@
 bool
 SBFrame::IsValid() const
 {
-    return GetFrameSP().get() != nullptr;
+    Mutex::Locker api_locker;
+    ExecutionContext exe_ctx (m_opaque_sp.get(), api_locker);
+
+    Target *target = exe_ctx.GetTargetPtr();
+    Process *process = exe_ctx.GetProcessPtr();
+    if (target && process)
+    {
+        Process::StopLocker stop_locker;
+        if (stop_locker.TryLock(&process->GetRunLock()))
+        return GetFrameSP().get() != nullptr;
+    }
+    
+    // Without a target & process we can't have a valid stack frame.
+    return false;
 }
 
 SBSymbolContext