| //===-- TargetThreadWindows.cpp----------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "lldb/Core/Log.h" |
| #include "lldb/Core/Logging.h" |
| #include "lldb/Core/State.h" |
| #include "lldb/Host/HostInfo.h" |
| #include "lldb/Host/HostNativeThreadBase.h" |
| #include "lldb/Host/windows/HostThreadWindows.h" |
| #include "lldb/Host/windows/windows.h" |
| #include "lldb/Target/RegisterContext.h" |
| |
| #include "TargetThreadWindows.h" |
| #include "ProcessWindows.h" |
| #include "ProcessWindowsLog.h" |
| #include "UnwindLLDB.h" |
| |
| #if defined(_WIN64) |
| #include "x64/RegisterContextWindows_x64.h" |
| #else |
| #include "x86/RegisterContextWindows_x86.h" |
| #endif |
| |
| using namespace lldb; |
| using namespace lldb_private; |
| |
| TargetThreadWindows::TargetThreadWindows(ProcessWindows &process, const HostThread &thread) |
| : Thread(process, thread.GetNativeThread().GetThreadId()) |
| , m_host_thread(thread) |
| { |
| } |
| |
| TargetThreadWindows::~TargetThreadWindows() |
| { |
| DestroyThread(); |
| } |
| |
| void |
| TargetThreadWindows::RefreshStateAfterStop() |
| { |
| ::SuspendThread(m_host_thread.GetNativeThread().GetSystemHandle()); |
| SetState(eStateStopped); |
| GetRegisterContext()->InvalidateIfNeeded(false); |
| } |
| |
| void |
| TargetThreadWindows::WillResume(lldb::StateType resume_state) |
| { |
| } |
| |
| void |
| TargetThreadWindows::DidStop() |
| { |
| } |
| |
| RegisterContextSP |
| TargetThreadWindows::GetRegisterContext() |
| { |
| if (!m_reg_context_sp) |
| m_reg_context_sp = CreateRegisterContextForFrameIndex(0); |
| |
| return m_reg_context_sp; |
| } |
| |
| RegisterContextSP |
| TargetThreadWindows::CreateRegisterContextForFrame(StackFrame *frame) |
| { |
| return CreateRegisterContextForFrameIndex(frame->GetConcreteFrameIndex()); |
| } |
| |
| RegisterContextSP |
| TargetThreadWindows::CreateRegisterContextForFrameIndex(uint32_t idx) |
| { |
| if (!m_reg_context_sp) |
| { |
| ArchSpec arch = HostInfo::GetArchitecture(); |
| switch (arch.GetMachine()) |
| { |
| case llvm::Triple::x86: |
| #if defined(_WIN64) |
| // FIXME: This is a Wow64 process, create a RegisterContextWindows_Wow64 |
| #else |
| m_reg_context_sp.reset(new RegisterContextWindows_x86(*this, idx)); |
| #endif |
| break; |
| case llvm::Triple::x86_64: |
| #if defined(_WIN64) |
| m_reg_context_sp.reset(new RegisterContextWindows_x64(*this, idx)); |
| #else |
| // LLDB is 32-bit, but the target process is 64-bit. We probably can't debug this. |
| #endif |
| default: |
| break; |
| } |
| } |
| return m_reg_context_sp; |
| } |
| |
| bool |
| TargetThreadWindows::CalculateStopInfo() |
| { |
| SetStopInfo(m_stop_info_sp); |
| return true; |
| } |
| |
| Unwind * |
| TargetThreadWindows::GetUnwinder() |
| { |
| // FIXME: Implement an unwinder based on the Windows unwinder exposed through DIA SDK. |
| if (m_unwinder_ap.get() == NULL) |
| m_unwinder_ap.reset(new UnwindLLDB(*this)); |
| return m_unwinder_ap.get(); |
| } |
| |
| bool |
| TargetThreadWindows::DoResume() |
| { |
| StateType resume_state = GetTemporaryResumeState(); |
| StateType current_state = GetState(); |
| if (resume_state == current_state) |
| return true; |
| |
| if (resume_state == eStateStepping) |
| { |
| uint32_t flags_index = GetRegisterContext()->ConvertRegisterKindToRegisterNumber(eRegisterKindGeneric, LLDB_REGNUM_GENERIC_FLAGS); |
| uint64_t flags_value = GetRegisterContext()->ReadRegisterAsUnsigned(flags_index, 0); |
| flags_value |= 0x100; // Set the trap flag on the CPU |
| GetRegisterContext()->WriteRegisterFromUnsigned(flags_index, flags_value); |
| } |
| |
| if (resume_state == eStateStepping || resume_state == eStateRunning) |
| { |
| DWORD previous_suspend_count = 0; |
| HANDLE thread_handle = m_host_thread.GetNativeThread().GetSystemHandle(); |
| do |
| { |
| previous_suspend_count = ::ResumeThread(thread_handle); |
| } while (previous_suspend_count > 0); |
| } |
| return true; |
| } |