Make consistent use of MCPhysReg instead of uint16_t throughout the tree.
llvm-svn: 205610
diff --git a/llvm/lib/Target/Hexagon/HexagonISelLowering.cpp b/llvm/lib/Target/Hexagon/HexagonISelLowering.cpp
index 92b794d..35fa1aa 100644
--- a/llvm/lib/Target/Hexagon/HexagonISelLowering.cpp
+++ b/llvm/lib/Target/Hexagon/HexagonISelLowering.cpp
@@ -182,7 +182,7 @@
MVT LocVT, CCValAssign::LocInfo LocInfo,
ISD::ArgFlagsTy ArgFlags, CCState &State) {
- static const uint16_t RegList[] = {
+ static const MCPhysReg RegList[] = {
Hexagon::R0, Hexagon::R1, Hexagon::R2, Hexagon::R3, Hexagon::R4,
Hexagon::R5
};
@@ -205,10 +205,10 @@
return false;
}
- static const uint16_t RegList1[] = {
+ static const MCPhysReg RegList1[] = {
Hexagon::D1, Hexagon::D2
};
- static const uint16_t RegList2[] = {
+ static const MCPhysReg RegList2[] = {
Hexagon::R1, Hexagon::R3
};
if (unsigned Reg = State.AllocateReg(RegList1, RegList2, 2)) {