Make emitting a VTT a two-step process, much like emitting a VTable. You first get the address of the VTT, and then pass it to EmitVTTDefinition.
llvm-svn: 124539
diff --git a/clang/lib/CodeGen/CGVTables.h b/clang/lib/CodeGen/CGVTables.h
index 3e3cd4b..3aee493 100644
--- a/clang/lib/CodeGen/CGVTables.h
+++ b/clang/lib/CodeGen/CGVTables.h
@@ -182,10 +182,6 @@
void ComputeMethodVTableIndices(const CXXRecordDecl *RD);
- llvm::GlobalVariable *GenerateVTT(llvm::GlobalVariable::LinkageTypes Linkage,
- bool GenerateDefinition,
- const CXXRecordDecl *RD);
-
/// EmitThunk - Emit a single thunk.
void EmitThunk(GlobalDecl GD, const ThunkInfo &Thunk);
@@ -257,8 +253,15 @@
GenerateConstructionVTable(const CXXRecordDecl *RD, const BaseSubobject &Base,
bool BaseIsVirtual,
VTableAddressPointsMapTy& AddressPoints);
-
- llvm::GlobalVariable *getVTT(const CXXRecordDecl *RD);
+
+
+ /// GetAddrOfVTable - Get the address of the VTT for the given record decl.
+ llvm::GlobalVariable *GetAddrOfVTT(const CXXRecordDecl *RD);
+
+ /// EmitVTTDefinition - Emit the definition of the given vtable.
+ void EmitVTTDefinition(llvm::GlobalVariable *VTT,
+ llvm::GlobalVariable::LinkageTypes Linkage,
+ const CXXRecordDecl *RD);
/// EmitThunks - Emit the associated thunks for the given global decl.
void EmitThunks(GlobalDecl GD);