RenderScript support in the Frontend
Summary:
Create a new Frontend LangOpt to specify the renderscript language. It
is enabled by the "-x renderscript" option from the driver.
Add a "kernel" function attribute only for RenderScript (an "ignored
attribute" warning is generated otherwise).
Make the NativeHalfType and NativeHalfArgsAndReturns LangOpts be implied
by the RenderScript LangOpt.
Reviewers: rsmith
Subscribers: cfe-commits, srhines
Differential Revision: http://reviews.llvm.org/D21198
llvm-svn: 272342
diff --git a/clang/lib/Frontend/CompilerInvocation.cpp b/clang/lib/Frontend/CompilerInvocation.cpp
index a948653..b217db9 100644
--- a/clang/lib/Frontend/CompilerInvocation.cpp
+++ b/clang/lib/Frontend/CompilerInvocation.cpp
@@ -1292,6 +1292,7 @@
.Case("objective-c++-header", IK_ObjCXX)
.Cases("ast", "pcm", IK_AST)
.Case("ir", IK_LLVM_IR)
+ .Case("renderscript", IK_RenderScript)
.Default(IK_None);
if (DashX == IK_None)
Diags.Report(diag::err_drv_invalid_value)
@@ -1495,6 +1496,9 @@
case IK_PreprocessedObjCXX:
LangStd = LangStandard::lang_gnucxx98;
break;
+ case IK_RenderScript:
+ LangStd = LangStandard::lang_c99;
+ break;
}
}
@@ -1537,6 +1541,12 @@
Opts.CUDA = IK == IK_CUDA || IK == IK_PreprocessedCuda ||
LangStd == LangStandard::lang_cuda;
+ Opts.RenderScript = IK == IK_RenderScript;
+ if (Opts.RenderScript) {
+ Opts.NativeHalfType = 1;
+ Opts.NativeHalfArgsAndReturns = 1;
+ }
+
// OpenCL and C++ both have bool, true, false keywords.
Opts.Bool = Opts.OpenCL || Opts.CPlusPlus;