[ConstantRange] Use ternary operator instead of 'if' to avoid copying an APInt and then possibly copying over it.
llvm-svn: 301741
diff --git a/llvm/lib/IR/ConstantRange.cpp b/llvm/lib/IR/ConstantRange.cpp
index 9c6ecbe..fd678c2 100644
--- a/llvm/lib/IR/ConstantRange.cpp
+++ b/llvm/lib/IR/ConstantRange.cpp
@@ -431,11 +431,8 @@
return ConstantRange(CR.Lower, Upper);
}
- APInt L = Lower, U = Upper;
- if (CR.Lower.ult(L))
- L = CR.Lower;
- if ((CR.Upper - 1).ugt(U - 1))
- U = CR.Upper;
+ APInt L = CR.Lower.ult(Lower) ? CR.Lower : Lower;
+ APInt U = (CR.Upper - 1).ugt(Upper - 1) ? CR.Upper : Upper;
if (L == 0 && U == 0)
return ConstantRange(getBitWidth());
@@ -481,11 +478,8 @@
if (CR.Lower.ule(Upper) || Lower.ule(CR.Upper))
return ConstantRange(getBitWidth());
- APInt L = Lower, U = Upper;
- if (CR.Upper.ugt(U))
- U = CR.Upper;
- if (CR.Lower.ult(L))
- L = CR.Lower;
+ APInt L = CR.Lower.ult(Lower) ? CR.Lower : Lower;
+ APInt U = CR.Upper.ugt(Upper) ? CR.Upper : Upper;
return ConstantRange(std::move(L), std::move(U));
}