Spread some const around for non-mutating uses of MCSymbolData.
I discovered this const-hole while attempting to coalesnce the Symbol
and SymbolMap data structures. There's some pending issues with that,
but I figured this change was easy to flush early.
llvm-svn: 207124
diff --git a/llvm/lib/Target/ARM/MCTargetDesc/ARMMachObjectWriter.cpp b/llvm/lib/Target/ARM/MCTargetDesc/ARMMachObjectWriter.cpp
index 3bf5cf1..f2e4532 100644
--- a/llvm/lib/Target/ARM/MCTargetDesc/ARMMachObjectWriter.cpp
+++ b/llvm/lib/Target/ARM/MCTargetDesc/ARMMachObjectWriter.cpp
@@ -156,7 +156,7 @@
// See <reloc.h>.
const MCSymbol *A = &Target.getSymA()->getSymbol();
- MCSymbolData *A_SD = &Asm.getSymbolData(*A);
+ const MCSymbolData *A_SD = &Asm.getSymbolData(*A);
if (!A_SD->getFragment())
Asm.getContext().FatalError(Fixup.getLoc(),
@@ -170,7 +170,7 @@
FixedValue += SecAddr;
if (const MCSymbolRefExpr *B = Target.getSymB()) {
- MCSymbolData *B_SD = &Asm.getSymbolData(B->getSymbol());
+ const MCSymbolData *B_SD = &Asm.getSymbolData(B->getSymbol());
if (!B_SD->getFragment())
Asm.getContext().FatalError(Fixup.getLoc(),
@@ -259,7 +259,7 @@
// See <reloc.h>.
const MCSymbol *A = &Target.getSymA()->getSymbol();
- MCSymbolData *A_SD = &Asm.getSymbolData(*A);
+ const MCSymbolData *A_SD = &Asm.getSymbolData(*A);
if (!A_SD->getFragment())
Asm.getContext().FatalError(Fixup.getLoc(),
@@ -272,7 +272,7 @@
uint32_t Value2 = 0;
if (const MCSymbolRefExpr *B = Target.getSymB()) {
- MCSymbolData *B_SD = &Asm.getSymbolData(B->getSymbol());
+ const MCSymbolData *B_SD = &Asm.getSymbolData(B->getSymbol());
if (!B_SD->getFragment())
Asm.getContext().FatalError(Fixup.getLoc(),
@@ -378,7 +378,7 @@
}
// Get the symbol data, if any.
- MCSymbolData *SD = 0;
+ const MCSymbolData *SD = 0;
if (Target.getSymA())
SD = &Asm.getSymbolData(Target.getSymA()->getSymbol());