Do not generate DW_TAG_imported_module for anonymous namespaces (even nested) for all the platforms except PS4.
For PS4, generate explicit import for anonymous namespaces and mark it by DW_AT_artificial attribute.
Differential Revision: http://reviews.llvm.org/D12624
llvm-svn: 255281
diff --git a/clang/lib/Sema/SemaDeclCXX.cpp b/clang/lib/Sema/SemaDeclCXX.cpp
index 3745641..3054088 100644
--- a/clang/lib/Sema/SemaDeclCXX.cpp
+++ b/clang/lib/Sema/SemaDeclCXX.cpp
@@ -7185,7 +7185,8 @@
SourceLocation IdentLoc,
IdentifierInfo *II,
SourceLocation LBrace,
- AttributeList *AttrList) {
+ AttributeList *AttrList,
+ UsingDirectiveDecl *&UD) {
SourceLocation StartLoc = InlineLoc.isValid() ? InlineLoc : NamespaceLoc;
// For anonymous namespace, take the location of the left brace.
SourceLocation Loc = II ? IdentLoc : LBrace;
@@ -7299,14 +7300,13 @@
// namespace internal linkage.
if (!PrevNS) {
- UsingDirectiveDecl* UD
- = UsingDirectiveDecl::Create(Context, Parent,
- /* 'using' */ LBrace,
- /* 'namespace' */ SourceLocation(),
- /* qualifier */ NestedNameSpecifierLoc(),
- /* identifier */ SourceLocation(),
- Namespc,
- /* Ancestor */ Parent);
+ UD = UsingDirectiveDecl::Create(Context, Parent,
+ /* 'using' */ LBrace,
+ /* 'namespace' */ SourceLocation(),
+ /* qualifier */ NestedNameSpecifierLoc(),
+ /* identifier */ SourceLocation(),
+ Namespc,
+ /* Ancestor */ Parent);
UD->setImplicit();
Parent->addDecl(UD);
}