Remove unnecessary uses of AliasedSymbol.
As pr19627 points out, every use of AliasedSymbol is likely a bug.
The main use was to avoid the oddity of a variable showing up as undefined. That
was fixed in r233995, which made these calls nops.
llvm-svn: 234169
diff --git a/llvm/lib/MC/MCObjectWriter.cpp b/llvm/lib/MC/MCObjectWriter.cpp
index 33e4556..e40c07d 100644
--- a/llvm/lib/MC/MCObjectWriter.cpp
+++ b/llvm/lib/MC/MCObjectWriter.cpp
@@ -27,7 +27,7 @@
const MCSymbol &SA = A->getSymbol();
const MCSymbol &SB = B->getSymbol();
- if (SA.AliasedSymbol().isUndefined() || SB.AliasedSymbol().isUndefined())
+ if (SA.isUndefined() || SB.isUndefined())
return false;
const MCSymbolData &DataA = Asm.getSymbolData(SA);
@@ -43,7 +43,7 @@
const MCAssembler &Asm, const MCSymbolData &DataA,
const MCSymbolData *DataB, const MCFragment &FB, bool InSet,
bool IsPCRel) const {
- const MCSection &SecA = DataA.getSymbol().AliasedSymbol().getSection();
+ const MCSection &SecA = DataA.getSymbol().getSection();
const MCSection &SecB = FB.getParent()->getSection();
// On ELF and COFF A - B is absolute if A and B are in the same section.
return &SecA == &SecB;