Prefer addAttr(Attribute::AttrKind) over the AttributeList overload
This should simplify the call sites, which typically want to tweak one
attribute at a time. It should also avoid creating ephemeral
AttributeLists that live forever.
llvm-svn: 300718
diff --git a/clang/lib/CodeGen/CGCall.cpp b/clang/lib/CodeGen/CGCall.cpp
index 38bfadb..2623525 100644
--- a/clang/lib/CodeGen/CGCall.cpp
+++ b/clang/lib/CodeGen/CGCall.cpp
@@ -2310,8 +2310,7 @@
llvm::AttrBuilder Attrs;
Attrs.addDereferenceableAttr(
getContext().getTypeSizeInChars(ETy).getQuantity()*ArrSize);
- AI->addAttr(llvm::AttributeList::get(
- getLLVMContext(), AI->getArgNo() + 1, Attrs));
+ AI->addAttrs(Attrs);
} else if (getContext().getTargetAddressSpace(ETy) == 0) {
AI->addAttr(llvm::Attribute::NonNull);
}
@@ -2330,19 +2329,14 @@
if (!AVAttr)
if (const auto *TOTy = dyn_cast<TypedefType>(OTy))
AVAttr = TOTy->getDecl()->getAttr<AlignValueAttr>();
- if (AVAttr) {
+ if (AVAttr) {
llvm::Value *AlignmentValue =
EmitScalarExpr(AVAttr->getAlignment());
llvm::ConstantInt *AlignmentCI =
cast<llvm::ConstantInt>(AlignmentValue);
- unsigned Alignment =
- std::min((unsigned) AlignmentCI->getZExtValue(),
- +llvm::Value::MaximumAlignment);
-
- llvm::AttrBuilder Attrs;
- Attrs.addAlignmentAttr(Alignment);
- AI->addAttr(llvm::AttributeList::get(getLLVMContext(),
- AI->getArgNo() + 1, Attrs));
+ unsigned Alignment = std::min((unsigned)AlignmentCI->getZExtValue(),
+ +llvm::Value::MaximumAlignment);
+ AI->addAttrs(llvm::AttrBuilder().addAlignmentAttr(Alignment));
}
}
diff --git a/clang/lib/CodeGen/CGObjC.cpp b/clang/lib/CodeGen/CGObjC.cpp
index 357d1ab..76e7df8 100644
--- a/clang/lib/CodeGen/CGObjC.cpp
+++ b/clang/lib/CodeGen/CGObjC.cpp
@@ -1850,12 +1850,8 @@
F->addFnAttr(llvm::Attribute::NonLazyBind);
}
- if (IsForwarding(Name)) {
- llvm::AttrBuilder B;
- B.addAttribute(llvm::Attribute::Returned);
-
- F->arg_begin()->addAttr(llvm::AttributeList::get(F->getContext(), 1, B));
- }
+ if (IsForwarding(Name))
+ F->arg_begin()->addAttr(llvm::Attribute::Returned);
}
return RTF;