| //===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===// |
| // |
| // This file implements the various intrinsic operations, on constant values. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/ConstantHandling.h" |
| #include "llvm/Instruction.h" |
| #include <cmath> |
| |
| AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules", |
| &ConstRules::find)); |
| |
| // ConstantFoldInstruction - Attempt to constant fold the specified instruction. |
| // If successful, the constant result is returned, if not, null is returned. |
| // |
| Constant *ConstantFoldInstruction(Instruction *I) { |
| Constant *Op0 = 0; |
| Constant *Op1 = 0; |
| |
| if (I->getNumOperands() != 0) { // Get first operand if it's a constant... |
| Op0 = dyn_cast<Constant>(I->getOperand(0)); |
| if (Op0 == 0) return 0; // Not a constant?, can't fold |
| |
| if (I->getNumOperands() != 1) { // Get second operand if it's a constant... |
| Op1 = dyn_cast<Constant>(I->getOperand(1)); |
| if (Op1 == 0) return 0; // Not a constant?, can't fold |
| } |
| } |
| |
| switch (I->getOpcode()) { |
| case Instruction::Cast: |
| return ConstRules::get(*Op0)->castTo(Op0, I->getType()); |
| case Instruction::Not: return ~*Op0; |
| case Instruction::Add: return *Op0 + *Op1; |
| case Instruction::Sub: return *Op0 - *Op1; |
| case Instruction::Mul: return *Op0 * *Op1; |
| case Instruction::Div: return *Op0 / *Op1; |
| case Instruction::Rem: return *Op0 % *Op1; |
| |
| case Instruction::SetEQ: return *Op0 == *Op1; |
| case Instruction::SetNE: return *Op0 != *Op1; |
| case Instruction::SetLE: return *Op0 <= *Op1; |
| case Instruction::SetGE: return *Op0 >= *Op1; |
| case Instruction::SetLT: return *Op0 < *Op1; |
| case Instruction::SetGT: return *Op0 > *Op1; |
| case Instruction::Shl: return *Op0 << *Op1; |
| case Instruction::Shr: return *Op0 >> *Op1; |
| default: |
| return 0; |
| } |
| } |
| |
| Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy) { |
| return ConstRules::get(*V)->castTo(V, DestTy); |
| } |
| |
| Constant *ConstantFoldUnaryInstruction(unsigned Opcode, const Constant *V) { |
| switch (Opcode) { |
| case Instruction::Not: return ~*V; |
| } |
| return 0; |
| } |
| |
| Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1, |
| const Constant *V2) { |
| switch (Opcode) { |
| case Instruction::Add: return *V1 + *V2; |
| case Instruction::Sub: return *V1 - *V2; |
| case Instruction::Mul: return *V1 * *V2; |
| case Instruction::Div: return *V1 / *V2; |
| case Instruction::Rem: return *V1 % *V2; |
| |
| case Instruction::SetEQ: return *V1 == *V2; |
| case Instruction::SetNE: return *V1 != *V2; |
| case Instruction::SetLE: return *V1 <= *V2; |
| case Instruction::SetGE: return *V1 >= *V2; |
| case Instruction::SetLT: return *V1 < *V2; |
| case Instruction::SetGT: return *V1 > *V2; |
| } |
| return 0; |
| } |
| |
| Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1, |
| const Constant *V2) { |
| switch (Opcode) { |
| case Instruction::Shl: return *V1 << *V2; |
| case Instruction::Shr: return *V1 >> *V2; |
| default: return 0; |
| } |
| } |
| |
| |
| //===----------------------------------------------------------------------===// |
| // TemplateRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // TemplateRules - Implement a subclass of ConstRules that provides all |
| // operations as noops. All other rules classes inherit from this class so |
| // that if functionality is needed in the future, it can simply be added here |
| // and to ConstRules without changing anything else... |
| // |
| // This class also provides subclasses with typesafe implementations of methods |
| // so that don't have to do type casting. |
| // |
| template<class ArgType, class SubClassName> |
| class TemplateRules : public ConstRules { |
| |
| //===--------------------------------------------------------------------===// |
| // Redirecting functions that cast to the appropriate types |
| //===--------------------------------------------------------------------===// |
| |
| virtual Constant *op_not(const Constant *V) const { |
| return SubClassName::Not((const ArgType *)V); |
| } |
| |
| |
| virtual Constant *add(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| virtual Constant *sub(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| virtual Constant *mul(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); |
| } |
| virtual Constant *div(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2); |
| } |
| virtual Constant *rem(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2); |
| } |
| virtual Constant *shl(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2); |
| } |
| virtual Constant *shr(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| virtual ConstantBool *lessthan(const Constant *V1, |
| const Constant *V2) const { |
| return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); |
| } |
| |
| // Casting operators. ick |
| virtual ConstantBool *castToBool(const Constant *V) const { |
| return SubClassName::CastToBool((const ArgType*)V); |
| } |
| virtual ConstantSInt *castToSByte(const Constant *V) const { |
| return SubClassName::CastToSByte((const ArgType*)V); |
| } |
| virtual ConstantUInt *castToUByte(const Constant *V) const { |
| return SubClassName::CastToUByte((const ArgType*)V); |
| } |
| virtual ConstantSInt *castToShort(const Constant *V) const { |
| return SubClassName::CastToShort((const ArgType*)V); |
| } |
| virtual ConstantUInt *castToUShort(const Constant *V) const { |
| return SubClassName::CastToUShort((const ArgType*)V); |
| } |
| virtual ConstantSInt *castToInt(const Constant *V) const { |
| return SubClassName::CastToInt((const ArgType*)V); |
| } |
| virtual ConstantUInt *castToUInt(const Constant *V) const { |
| return SubClassName::CastToUInt((const ArgType*)V); |
| } |
| virtual ConstantSInt *castToLong(const Constant *V) const { |
| return SubClassName::CastToLong((const ArgType*)V); |
| } |
| virtual ConstantUInt *castToULong(const Constant *V) const { |
| return SubClassName::CastToULong((const ArgType*)V); |
| } |
| virtual ConstantFP *castToFloat(const Constant *V) const { |
| return SubClassName::CastToFloat((const ArgType*)V); |
| } |
| virtual ConstantFP *castToDouble(const Constant *V) const { |
| return SubClassName::CastToDouble((const ArgType*)V); |
| } |
| virtual ConstantPointer *castToPointer(const Constant *V, |
| const PointerType *Ty) const { |
| return SubClassName::CastToPointer((const ArgType*)V, Ty); |
| } |
| |
| //===--------------------------------------------------------------------===// |
| // Default "noop" implementations |
| //===--------------------------------------------------------------------===// |
| |
| inline static Constant *Not(const ArgType *V) { return 0; } |
| |
| inline static Constant *Add(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static Constant *Sub(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static Constant *Mul(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static Constant *Div(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static Constant *Rem(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static Constant *Shl(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static Constant *Shr(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| inline static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) { |
| return 0; |
| } |
| |
| // Casting operators. ick |
| inline static ConstantBool *CastToBool (const Constant *V) { return 0; } |
| inline static ConstantSInt *CastToSByte (const Constant *V) { return 0; } |
| inline static ConstantUInt *CastToUByte (const Constant *V) { return 0; } |
| inline static ConstantSInt *CastToShort (const Constant *V) { return 0; } |
| inline static ConstantUInt *CastToUShort(const Constant *V) { return 0; } |
| inline static ConstantSInt *CastToInt (const Constant *V) { return 0; } |
| inline static ConstantUInt *CastToUInt (const Constant *V) { return 0; } |
| inline static ConstantSInt *CastToLong (const Constant *V) { return 0; } |
| inline static ConstantUInt *CastToULong (const Constant *V) { return 0; } |
| inline static ConstantFP *CastToFloat (const Constant *V) { return 0; } |
| inline static ConstantFP *CastToDouble(const Constant *V) { return 0; } |
| inline static ConstantPointer *CastToPointer(const Constant *, |
| const PointerType *) {return 0;} |
| }; |
| |
| |
| |
| //===----------------------------------------------------------------------===// |
| // EmptyRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // EmptyRules provides a concrete base class of ConstRules that does nothing |
| // |
| struct EmptyRules : public TemplateRules<Constant, EmptyRules> { |
| }; |
| |
| |
| |
| //===----------------------------------------------------------------------===// |
| // BoolRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // BoolRules provides a concrete base class of ConstRules for the 'bool' type. |
| // |
| struct BoolRules : public TemplateRules<ConstantBool, BoolRules> { |
| |
| inline static Constant *Not(const ConstantBool *V) { |
| return ConstantBool::get(!V->getValue()); |
| } |
| |
| inline static Constant *Or(const ConstantBool *V1, |
| const ConstantBool *V2) { |
| return ConstantBool::get(V1->getValue() | V2->getValue()); |
| } |
| |
| inline static Constant *And(const ConstantBool *V1, |
| const ConstantBool *V2) { |
| return ConstantBool::get(V1->getValue() & V2->getValue()); |
| } |
| }; |
| |
| |
| //===----------------------------------------------------------------------===// |
| // PointerRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // PointerRules provides a concrete base class of ConstRules for pointer types |
| // |
| struct PointerRules : public TemplateRules<ConstantPointer, PointerRules> { |
| inline static ConstantBool *CastToBool (const Constant *V) { |
| if (V->isNullValue()) return ConstantBool::False; |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantSInt *CastToSByte (const Constant *V) { |
| if (V->isNullValue()) return ConstantSInt::get(Type::SByteTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantUInt *CastToUByte (const Constant *V) { |
| if (V->isNullValue()) return ConstantUInt::get(Type::UByteTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantSInt *CastToShort (const Constant *V) { |
| if (V->isNullValue()) return ConstantSInt::get(Type::ShortTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantUInt *CastToUShort(const Constant *V) { |
| if (V->isNullValue()) return ConstantUInt::get(Type::UShortTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantSInt *CastToInt (const Constant *V) { |
| if (V->isNullValue()) return ConstantSInt::get(Type::IntTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantUInt *CastToUInt (const Constant *V) { |
| if (V->isNullValue()) return ConstantUInt::get(Type::UIntTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantSInt *CastToLong (const Constant *V) { |
| if (V->isNullValue()) return ConstantSInt::get(Type::LongTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantUInt *CastToULong (const Constant *V) { |
| if (V->isNullValue()) return ConstantUInt::get(Type::ULongTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantFP *CastToFloat (const Constant *V) { |
| if (V->isNullValue()) return ConstantFP::get(Type::FloatTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| inline static ConstantFP *CastToDouble(const Constant *V) { |
| if (V->isNullValue()) return ConstantFP::get(Type::DoubleTy, 0); |
| return 0; // Can't const prop other types of pointers |
| } |
| |
| inline static ConstantPointer *CastToPointer(const ConstantPointer *V, |
| const PointerType *PTy) { |
| if (V->getType() == PTy) |
| return const_cast<ConstantPointer*>(V); // Allow cast %PTy %ptr to %PTy |
| if (V->isNullValue()) |
| return ConstantPointerNull::get(PTy); |
| return 0; // Can't const prop other types of pointers |
| } |
| }; |
| |
| |
| //===----------------------------------------------------------------------===// |
| // DirectRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // DirectRules provides a concrete base classes of ConstRules for a variety of |
| // different types. This allows the C++ compiler to automatically generate our |
| // constant handling operations in a typesafe and accurate manner. |
| // |
| template<class ConstantClass, class BuiltinType, Type **Ty, class SuperClass> |
| struct DirectRules : public TemplateRules<ConstantClass, SuperClass> { |
| inline static Constant *Add(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() + |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| |
| inline static Constant *Sub(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() - |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| |
| inline static Constant *Mul(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() * |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| |
| inline static Constant *Div(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| if (V2->isNullValue()) return 0; |
| BuiltinType Result = (BuiltinType)V1->getValue() / |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| |
| inline static ConstantBool *LessThan(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue(); |
| return ConstantBool::get(Result); |
| } |
| |
| inline static ConstantPointer *CastToPointer(const ConstantClass *V, |
| const PointerType *PTy) { |
| if (V->isNullValue()) // Is it a FP or Integral null value? |
| return ConstantPointerNull::get(PTy); |
| return 0; // Can't const prop other types of pointers |
| } |
| |
| // Casting operators. ick |
| #define DEF_CAST(TYPE, CLASS, CTYPE) \ |
| inline static CLASS *CastTo##TYPE (const ConstantClass *V) { \ |
| return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \ |
| } |
| |
| DEF_CAST(Bool , ConstantBool, bool) |
| DEF_CAST(SByte , ConstantSInt, signed char) |
| DEF_CAST(UByte , ConstantUInt, unsigned char) |
| DEF_CAST(Short , ConstantSInt, signed short) |
| DEF_CAST(UShort, ConstantUInt, unsigned short) |
| DEF_CAST(Int , ConstantSInt, signed int) |
| DEF_CAST(UInt , ConstantUInt, unsigned int) |
| DEF_CAST(Long , ConstantSInt, int64_t) |
| DEF_CAST(ULong , ConstantUInt, uint64_t) |
| DEF_CAST(Float , ConstantFP , float) |
| DEF_CAST(Double, ConstantFP , double) |
| #undef DEF_CAST |
| }; |
| |
| |
| //===----------------------------------------------------------------------===// |
| // DirectIntRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // DirectIntRules provides implementations of functions that are valid on |
| // integer types, but not all types in general. |
| // |
| template <class ConstantClass, class BuiltinType, Type **Ty> |
| struct DirectIntRules |
| : public DirectRules<ConstantClass, BuiltinType, Ty, |
| DirectIntRules<ConstantClass, BuiltinType, Ty> > { |
| inline static Constant *Not(const ConstantClass *V) { |
| return ConstantClass::get(*Ty, ~(BuiltinType)V->getValue());; |
| } |
| |
| inline static Constant *Rem(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| if (V2->isNullValue()) return 0; |
| BuiltinType Result = (BuiltinType)V1->getValue() % |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| |
| inline static Constant *Shl(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() << |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| |
| inline static Constant *Shr(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| BuiltinType Result = (BuiltinType)V1->getValue() >> |
| (BuiltinType)V2->getValue(); |
| return ConstantClass::get(*Ty, Result); |
| } |
| }; |
| |
| |
| //===----------------------------------------------------------------------===// |
| // DirectFPRules Class |
| //===----------------------------------------------------------------------===// |
| // |
| // DirectFPRules provides implementations of functions that are valid on |
| // floating point types, but not all types in general. |
| // |
| template <class ConstantClass, class BuiltinType, Type **Ty> |
| struct DirectFPRules |
| : public DirectRules<ConstantClass, BuiltinType, Ty, |
| DirectFPRules<ConstantClass, BuiltinType, Ty> > { |
| inline static Constant *Rem(const ConstantClass *V1, |
| const ConstantClass *V2) { |
| if (V2->isNullValue()) return 0; |
| BuiltinType Result = std::fmod((BuiltinType)V1->getValue(), |
| (BuiltinType)V2->getValue()); |
| return ConstantClass::get(*Ty, Result); |
| } |
| }; |
| |
| |
| //===----------------------------------------------------------------------===// |
| // DirectRules Subclasses |
| //===----------------------------------------------------------------------===// |
| // |
| // Given the DirectRules class we can now implement lots of types with little |
| // code. Thank goodness C++ compilers are great at stomping out layers of |
| // templates... can you imagine having to do this all by hand? (/me is lazy :) |
| // |
| |
| // ConstRules::find - Return the constant rules that take care of the specified |
| // type. |
| // |
| Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) { |
| assert(AID == ConstRules::AID && "Bad annotation for factory!"); |
| const Type *Ty = cast<Type>((const Value*)TyA); |
| |
| switch (Ty->getPrimitiveID()) { |
| case Type::BoolTyID: return new BoolRules(); |
| case Type::PointerTyID: return new PointerRules(); |
| case Type::SByteTyID: |
| return new DirectIntRules<ConstantSInt, signed char , &Type::SByteTy>(); |
| case Type::UByteTyID: |
| return new DirectIntRules<ConstantUInt, unsigned char , &Type::UByteTy>(); |
| case Type::ShortTyID: |
| return new DirectIntRules<ConstantSInt, signed short, &Type::ShortTy>(); |
| case Type::UShortTyID: |
| return new DirectIntRules<ConstantUInt, unsigned short, &Type::UShortTy>(); |
| case Type::IntTyID: |
| return new DirectIntRules<ConstantSInt, signed int , &Type::IntTy>(); |
| case Type::UIntTyID: |
| return new DirectIntRules<ConstantUInt, unsigned int , &Type::UIntTy>(); |
| case Type::LongTyID: |
| return new DirectIntRules<ConstantSInt, int64_t , &Type::LongTy>(); |
| case Type::ULongTyID: |
| return new DirectIntRules<ConstantUInt, uint64_t , &Type::ULongTy>(); |
| case Type::FloatTyID: |
| return new DirectFPRules<ConstantFP , float , &Type::FloatTy>(); |
| case Type::DoubleTyID: |
| return new DirectFPRules<ConstantFP , double , &Type::DoubleTy>(); |
| default: |
| return new EmptyRules(); |
| } |
| } |