Serialize the IDNS for a UsingShadowDecl rather than recomputing it.
Attempting to recompute it are doomed to fail because the IDNS of a declaration
is not necessarily preserved across serialization and deserialization (in turn
because whether a friend declaration is visible depends on whether some prior
non-friend declaration exists).
llvm-svn: 321921
diff --git a/clang/lib/AST/DeclCXX.cpp b/clang/lib/AST/DeclCXX.cpp
index 41f2449..afbc3f3 100644
--- a/clang/lib/AST/DeclCXX.cpp
+++ b/clang/lib/AST/DeclCXX.cpp
@@ -2387,10 +2387,10 @@
SourceLocation Loc, UsingDecl *Using,
NamedDecl *Target)
: NamedDecl(K, DC, Loc, Using ? Using->getDeclName() : DeclarationName()),
- redeclarable_base(C), Underlying(Target),
+ redeclarable_base(C), Underlying(),
UsingOrNextShadow(cast<NamedDecl>(Using)) {
if (Target)
- IdentifierNamespace = Target->getIdentifierNamespace();
+ setTargetDecl(Target);
setImplicit();
}
diff --git a/clang/lib/Serialization/ASTReaderDecl.cpp b/clang/lib/Serialization/ASTReaderDecl.cpp
index efbaf92..0cf9afb 100644
--- a/clang/lib/Serialization/ASTReaderDecl.cpp
+++ b/clang/lib/Serialization/ASTReaderDecl.cpp
@@ -1500,7 +1500,8 @@
void ASTDeclReader::VisitUsingShadowDecl(UsingShadowDecl *D) {
RedeclarableResult Redecl = VisitRedeclarable(D);
VisitNamedDecl(D);
- D->setTargetDecl(ReadDeclAs<NamedDecl>());
+ D->Underlying = ReadDeclAs<NamedDecl>();
+ D->IdentifierNamespace = Record.readInt();
D->UsingOrNextShadow = ReadDeclAs<NamedDecl>();
UsingShadowDecl *Pattern = ReadDeclAs<UsingShadowDecl>();
if (Pattern)
diff --git a/clang/lib/Serialization/ASTWriterDecl.cpp b/clang/lib/Serialization/ASTWriterDecl.cpp
index bb72a3b..341f0e1 100644
--- a/clang/lib/Serialization/ASTWriterDecl.cpp
+++ b/clang/lib/Serialization/ASTWriterDecl.cpp
@@ -1192,6 +1192,7 @@
VisitRedeclarable(D);
VisitNamedDecl(D);
Record.AddDeclRef(D->getTargetDecl());
+ Record.push_back(D->getIdentifierNamespace());
Record.AddDeclRef(D->UsingOrNextShadow);
Record.AddDeclRef(Context.getInstantiatedFromUsingShadowDecl(D));
Code = serialization::DECL_USING_SHADOW;