[MCJIT] Remove the local symbol table from RuntimeDlyd - it's not needed.

All symbols have to be stored in the global symbol to enable
cross-rtdyld-instance linking, so the local symbol table content is
redundant.

llvm-svn: 222867
diff --git a/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h b/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h
index f9c1d4d..b4414b0 100644
--- a/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h
+++ b/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h
@@ -119,7 +119,7 @@
   processRelocationRef(unsigned SectionID, relocation_iterator RelI,
                        const ObjectFile &Obj,
                        ObjSectionToIDMap &ObjSectionToID,
-                       const SymbolTableMap &Symbols, StubMap &Stubs) override;
+                       StubMap &Stubs) override;
   bool isCompatibleFile(const object::ObjectFile &Obj) const override;
   void registerEHFrames() override;
   void deregisterEHFrames() override;