Generate a node instead of a sink. A leak is not a fatal error.

llvm-svn: 111217
diff --git a/clang/lib/Checker/MallocChecker.cpp b/clang/lib/Checker/MallocChecker.cpp
index ba904bc..4aeaae4 100644
--- a/clang/lib/Checker/MallocChecker.cpp
+++ b/clang/lib/Checker/MallocChecker.cpp
@@ -571,7 +571,7 @@
   for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
     if (SymReaper.isDead(I->first)) {
       if (I->second.isAllocated()) {
-        if (ExplodedNode *N = C.GenerateSink()) {
+        if (ExplodedNode *N = C.GenerateNode()) {
           if (!BT_Leak)
             BT_Leak = new BuiltinBug("Memory leak",
                      "Allocated memory never released. Potential memory leak.");