Generate a node instead of a sink. A leak is not a fatal error.
llvm-svn: 111217
diff --git a/clang/lib/Checker/MallocChecker.cpp b/clang/lib/Checker/MallocChecker.cpp
index ba904bc..4aeaae4 100644
--- a/clang/lib/Checker/MallocChecker.cpp
+++ b/clang/lib/Checker/MallocChecker.cpp
@@ -571,7 +571,7 @@
for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
if (SymReaper.isDead(I->first)) {
if (I->second.isAllocated()) {
- if (ExplodedNode *N = C.GenerateSink()) {
+ if (ExplodedNode *N = C.GenerateNode()) {
if (!BT_Leak)
BT_Leak = new BuiltinBug("Memory leak",
"Allocated memory never released. Potential memory leak.");