[PS4] Tidy up some debug-tuning v. triple decision-making.
llvm-svn: 314558
diff --git a/clang/lib/Frontend/CompilerInvocation.cpp b/clang/lib/Frontend/CompilerInvocation.cpp
index e1b14d0..37ba39d 100644
--- a/clang/lib/Frontend/CompilerInvocation.cpp
+++ b/clang/lib/Frontend/CompilerInvocation.cpp
@@ -527,7 +527,7 @@
Opts.SplitDwarfFile = Args.getLastArgValue(OPT_split_dwarf_file);
Opts.SplitDwarfInlining = !Args.hasArg(OPT_fno_split_dwarf_inlining);
Opts.DebugTypeExtRefs = Args.hasArg(OPT_dwarf_ext_refs);
- Opts.DebugExplicitImport = Triple.isPS4CPU();
+ Opts.DebugExplicitImport = Args.hasArg(OPT_dwarf_explicit_import);
Opts.DebugFwdTemplateParams = Args.hasArg(OPT_debug_forward_template_params);
for (const auto &Arg : Args.getAllArgValues(OPT_fdebug_prefix_map_EQ))