Create a MCSymbolELF.
This create a MCSymbolELF class and moves SymbolSize since only ELF
needs a size expression.
This reduces the size of MCSymbol from 56 to 48 bytes.
llvm-svn: 238801
diff --git a/llvm/lib/MC/ELFObjectWriter.cpp b/llvm/lib/MC/ELFObjectWriter.cpp
index 50b848a..927180c 100644
--- a/llvm/lib/MC/ELFObjectWriter.cpp
+++ b/llvm/lib/MC/ELFObjectWriter.cpp
@@ -27,6 +27,7 @@
#include "llvm/MC/MCFixupKindInfo.h"
#include "llvm/MC/MCObjectWriter.h"
#include "llvm/MC/MCSectionELF.h"
+#include "llvm/MC/MCSymbolELF.h"
#include "llvm/MC/MCValue.h"
#include "llvm/MC/StringTableBuilder.h"
#include "llvm/Support/Compression.h"
@@ -79,7 +80,7 @@
/// Helper struct for containing some precomputed information on symbols.
struct ELFSymbolData {
- const MCSymbol *Symbol;
+ const MCSymbolELF *Symbol;
uint32_t SectionIndex;
StringRef Name;
@@ -451,7 +452,8 @@
assert((!Symbol.getFragment() ||
(Symbol.getFragment()->getParent() == &Symbol.getSection())) &&
"The symbol's section doesn't match the fragment's symbol");
- const MCSymbol *Base = Layout.getBaseSymbol(Symbol);
+ const MCSymbolELF *Base =
+ cast_or_null<MCSymbolELF>(Layout.getBaseSymbol(Symbol));
// This has to be in sync with when computeSymbolTable uses SHN_ABS or
// SHN_COMMON.
@@ -810,7 +812,7 @@
continue;
ELFSymbolData MSD;
- MSD.Symbol = &Symbol;
+ MSD.Symbol = cast<MCSymbolELF>(&Symbol);
// Undefined symbols are global, but this is the first place we
// are able to set it.