Add a little more logging to the StopInfoBreakpoint::PerformAction.

llvm-svn: 199289
diff --git a/lldb/source/Target/StopInfo.cpp b/lldb/source/Target/StopInfo.cpp
index 914969a..3664e8f 100644
--- a/lldb/source/Target/StopInfo.cpp
+++ b/lldb/source/Target/StopInfo.cpp
@@ -419,8 +419,15 @@
                         // The breakpoint site may have many locations associated with it, not all of them valid for
                         // this thread.  Skip the ones that aren't:
                         if (!bp_loc_sp->ValidForThisThread(thread_sp.get()))
+                        {
+                            if (log)
+                            {
+                                StreamString s;
+                                bp_loc_sp->GetDescription(&s, eDescriptionLevelBrief);
+                                log->Printf ("Breakpoint %s hit on thread 0x%llx but it was not for this thread, continuing.", s.GetData(), thread_sp->GetID());
+                            }
                             continue;
-                                                          
+                        }
                         // First run the condition for the breakpoint.  If that says we should stop, then we'll run
                         // the callback for the breakpoint.  If the callback says we shouldn't stop that will win.                    
                         
@@ -450,6 +457,12 @@
                             }
                             else
                             {
+                                if (log)
+                                {
+                                    StreamString s;
+                                    bp_loc_sp->GetDescription(&s, eDescriptionLevelBrief);
+                                    log->Printf ("Condition evaluated for breakpoint %s on thread 0x%llx conditon_says_stop: %i.", s.GetData(), thread_sp->GetID(), condition_says_stop);
+                                }
                                 if (!condition_says_stop)
                                     continue;
                             }