1. Drop default inline threshold back down to 200.
2. Do not use # of basic blocks as part of the cost computation since it doesn't really figure into function size.
3. More aggressively inline function with vector code.

llvm-svn: 49061
diff --git a/llvm/lib/Transforms/IPO/Inliner.cpp b/llvm/lib/Transforms/IPO/Inliner.cpp
index f33f368..cb21b79 100644
--- a/llvm/lib/Transforms/IPO/Inliner.cpp
+++ b/llvm/lib/Transforms/IPO/Inliner.cpp
@@ -32,8 +32,8 @@
 
 namespace {
   cl::opt<int>
-  InlineLimit("inline-threshold", cl::Hidden, cl::init(400),
-        cl::desc("Control the amount of inlining to perform (default = 400)"));
+  InlineLimit("inline-threshold", cl::Hidden, cl::init(200),
+        cl::desc("Control the amount of inlining to perform (default = 200)"));
 }
 
 Inliner::Inliner(const void *ID)