Fixed the Visual Studio Windows build
llvm-svn: 199111
diff --git a/lldb/source/Core/ConnectionFileDescriptor.cpp b/lldb/source/Core/ConnectionFileDescriptor.cpp
index 2c49e67..ed876e5 100644
--- a/lldb/source/Core/ConnectionFileDescriptor.cpp
+++ b/lldb/source/Core/ConnectionFileDescriptor.cpp
@@ -1380,7 +1380,7 @@
{
struct sockaddr_in accept_addr;
::memset (&accept_addr, 0, sizeof accept_addr);
-#ifndef __linux__
+#if !(defined (__linux__) || defined(_MSC_VER))
accept_addr.sin_len = sizeof accept_addr;
#endif
socklen_t accept_addr_len = sizeof accept_addr;
@@ -1402,7 +1402,7 @@
else
{
if (
-#ifndef __linux__
+#if !(defined(__linux__) || (defined(_MSC_VER)))
accept_addr_len == listen_addr.sockaddr_in().sin_len &&
#endif
accept_addr.sin_addr.s_addr == listen_addr.sockaddr_in().sin_addr.s_addr)
diff --git a/lldb/source/Host/common/Host.cpp b/lldb/source/Host/common/Host.cpp
index fcd6658..9f7bce7 100644
--- a/lldb/source/Host/common/Host.cpp
+++ b/lldb/source/Host/common/Host.cpp
@@ -13,12 +13,12 @@
#include <errno.h>
#include <limits.h>
#include <sys/types.h>
-#include <unistd.h>
#ifdef _WIN32
#include "lldb/Host/windows/windows.h"
#include <winsock2.h>
#include <WS2tcpip.h>
#else
+#include <unistd.h>
#include <dlfcn.h>
#include <grp.h>
#include <netdb.h>
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
index b3ea8b4..f27b2ce 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -694,7 +694,11 @@
if (::mktemp (named_pipe_path))
{
+#if defined(_MSC_VER)
+ if ( false )
+#else
if (::mkfifo(named_pipe_path, 0600) == 0)
+#endif
{
debugserver_args.AppendArgument("--named-pipe");
debugserver_args.AppendArgument(named_pipe_path);