[PowerPC] Don't ever expand BUILD_VECTOR of v2i64 with shuffles
If we have two unique values for a v2i64 build vector, this will always result
in two vector loads if we expand using shuffles. Only one is necessary.
llvm-svn: 205231
diff --git a/llvm/lib/Target/PowerPC/PPCISelLowering.cpp b/llvm/lib/Target/PowerPC/PPCISelLowering.cpp
index 9015a3c..32ac1dc 100644
--- a/llvm/lib/Target/PowerPC/PPCISelLowering.cpp
+++ b/llvm/lib/Target/PowerPC/PPCISelLowering.cpp
@@ -8845,6 +8845,15 @@
return false;
}
+bool
+PPCTargetLowering::shouldExpandBuildVectorWithShuffles(
+ EVT VT , unsigned DefinedValues) const {
+ if (VT == MVT::v2i64)
+ return false;
+
+ return TargetLowering::shouldExpandBuildVectorWithShuffles(VT, DefinedValues);
+}
+
Sched::Preference PPCTargetLowering::getSchedulingPreference(SDNode *N) const {
if (DisableILPPref || PPCSubTarget.enableMachineScheduler())
return TargetLowering::getSchedulingPreference(N);