shld is a very high latency operation. Instead of emitting it for shifts of
two or three, open code the equivalent operation which is faster on athlon
and P4 (by a substantial margin).
For example, instead of compiling this:
long long X2(long long Y) { return Y << 2; }
to:
X3_2:
movl 4(%esp), %eax
movl 8(%esp), %edx
shldl $2, %eax, %edx
shll $2, %eax
ret
Compile it to:
X2:
movl 4(%esp), %eax
movl 8(%esp), %ecx
movl %eax, %edx
shrl $30, %edx
leal (%edx,%ecx,4), %edx
shll $2, %eax
ret
Likewise, for << 3, compile to:
X3:
movl 4(%esp), %eax
movl 8(%esp), %ecx
movl %eax, %edx
shrl $29, %edx
leal (%edx,%ecx,8), %edx
shll $3, %eax
ret
This matches icc, except that icc open codes the shifts as adds on the P4.
llvm-svn: 17707
1 file changed
tree: 5094b3b0a14ecc9ad353b4a4270dfb414875c6e7
- llvm/