[Target] Generalize some behavior in Target::SymbolsDidLoad

Summary:
SymbolsDidLoad is currently only implemented for ObjCLanguageRuntime,
but that doesn't mean that it couldn't be useful for other Langauges. Although
this change seems like it's generalizing for the sake of purity, this removes
Target's dependency on ObjCLanguageRuntime.

Differential Revision: https://reviews.llvm.org/D62796

llvm-svn: 362461
diff --git a/lldb/source/Target/Target.cpp b/lldb/source/Target/Target.cpp
index 14755f6..41772e0 100644
--- a/lldb/source/Target/Target.cpp
+++ b/lldb/source/Target/Target.cpp
@@ -43,7 +43,6 @@
 #include "lldb/Symbol/Symbol.h"
 #include "lldb/Target/Language.h"
 #include "lldb/Target/LanguageRuntime.h"
-#include "lldb/Target/ObjCLanguageRuntime.h"
 #include "lldb/Target/Process.h"
 #include "lldb/Target/SectionLoadList.h"
 #include "lldb/Target/StackFrame.h"
@@ -1668,11 +1667,8 @@
 void Target::SymbolsDidLoad(ModuleList &module_list) {
   if (m_valid && module_list.GetSize()) {
     if (m_process_sp) {
-      LanguageRuntime *runtime =
-          m_process_sp->GetLanguageRuntime(lldb::eLanguageTypeObjC);
-      if (runtime) {
-        ObjCLanguageRuntime *objc_runtime = (ObjCLanguageRuntime *)runtime;
-        objc_runtime->SymbolsDidLoad(module_list);
+      for (LanguageRuntime *runtime : m_process_sp->GetLanguageRuntimes()) {
+        runtime->SymbolsDidLoad(module_list);
       }
     }