[StackMaps] Increase the size of the "location size" field
Summary:
In some cases LLVM (especially the SLP vectorizer) will create vectors
that are 256 bytes (or larger). Given that this is intentional[0] is
likely to get more common, this patch updates the StackMap binary
format to deal with the spill locations for said vectors.
This change also bumps the stack map version from 2 to 3.
[0]: https://reviews.llvm.org/D32533#738350
Reviewers: reames, kavon, skatkov, javed.absar
Subscribers: mcrosier, nemanjai, llvm-commits
Differential Revision: https://reviews.llvm.org/D32629
llvm-svn: 301615
diff --git a/llvm/test/CodeGen/PowerPC/ppc64-anyregcc.ll b/llvm/test/CodeGen/PowerPC/ppc64-anyregcc.ll
index 4af118b..06ec561 100644
--- a/llvm/test/CodeGen/PowerPC/ppc64-anyregcc.ll
+++ b/llvm/test/CodeGen/PowerPC/ppc64-anyregcc.ll
@@ -31,7 +31,7 @@
; CHECK-LABEL: .section .llvm_stackmaps
; CHECK-NEXT: __LLVM_StackMaps:
; Header
-; CHECK-NEXT: .byte 2
+; CHECK-NEXT: .byte 3
; CHECK-NEXT: .byte 0
; CHECK-NEXT: .short 0
; Num Functions
@@ -75,18 +75,24 @@
; CHECK-NEXT: .short 3
; Loc 0: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 4
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 4
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 4
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 4
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 2: Constant 3
; CHECK-NEXT: .byte 4
-; CHECK-NEXT: .byte 8
-; CHECK-NEXT: .short 0
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
+; CHECK-NEXT: .short 0
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 3
define i64 @test() nounwind ssp uwtable {
entry:
@@ -96,18 +102,22 @@
; property access 1 - %obj is an anyreg call argument and should therefore be in a register
; CHECK: .long .L{{.*}}-.L[[property_access1_BEGIN]]
-; CHECK-NEXT: .short 0
+; CHECK-NEXT: .short 0
; 2 locations
; CHECK-NEXT: .short 2
; Loc 0: Register <-- this is the return register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define i64 @property_access1(i8* %obj) nounwind ssp uwtable {
entry:
@@ -118,18 +128,22 @@
; property access 2 - %obj is an anyreg call argument and should therefore be in a register
; CHECK: .long .L{{.*}}-.L[[property_access2_BEGIN]]
-; CHECK-NEXT: .short 0
+; CHECK-NEXT: .short 0
; 2 locations
; CHECK-NEXT: .short 2
; Loc 0: Register <-- this is the return register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define i64 @property_access2() nounwind ssp uwtable {
entry:
@@ -141,18 +155,22 @@
; property access 3 - %obj is a frame index
; CHECK: .long .L{{.*}}-.L[[property_access3_BEGIN]]
-; CHECK-NEXT: .short 0
+; CHECK-NEXT: .short 0
; 2 locations
; CHECK-NEXT: .short 2
; Loc 0: Register <-- this is the return register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Direct FP - 8
; CHECK-NEXT: .byte 2
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short 31
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 112
define i64 @property_access3() nounwind ssp uwtable {
entry:
@@ -164,78 +182,106 @@
; anyreg_test1
; CHECK: .long .L{{.*}}-.L[[anyreg_test1_BEGIN]]
-; CHECK-NEXT: .short 0
+; CHECK-NEXT: .short 0
; 14 locations
; CHECK-NEXT: .short 14
; Loc 0: Register <-- this is the return register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 2: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 3: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 4: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 5: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 6: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 7: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 8: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 9: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 10: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 11: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 12: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 13: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define i64 @anyreg_test1(i8* %a1, i8* %a2, i8* %a3, i8* %a4, i8* %a5, i8* %a6, i8* %a7, i8* %a8, i8* %a9, i8* %a10, i8* %a11, i8* %a12, i8* %a13) nounwind ssp uwtable {
entry:
@@ -246,78 +292,106 @@
; anyreg_test2
; CHECK: .long .L{{.*}}-.L[[anyreg_test2_BEGIN]]
-; CHECK-NEXT: .short 0
+; CHECK-NEXT: .short 0
; 14 locations
; CHECK-NEXT: .short 14
; Loc 0: Register <-- this is the return register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 2: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 3: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 4: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 5: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 6: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 7: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 8: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 9: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 10: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 11: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 12: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 13: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define i64 @anyreg_test2(i8* %a1, i8* %a2, i8* %a3, i8* %a4, i8* %a5, i8* %a6, i8* %a7, i8* %a8, i8* %a9, i8* %a10, i8* %a11, i8* %a12, i8* %a13) nounwind ssp uwtable {
entry:
@@ -335,18 +409,24 @@
; CHECK-NEXT: .short 3
; Loc 0: Register (some register that will be spilled to the stack)
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define i64 @patchpoint_spilldef(i64 %p1, i64 %p2, i64 %p3, i64 %p4) {
entry:
@@ -365,28 +445,38 @@
; CHECK-NEXT: .short 5
; Loc 0: Return a register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 1: Arg0 in a Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 2: Arg1 in a Register
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; Loc 3: Arg2 spilled to FP -96
; CHECK-NEXT: .byte 3
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short 31
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 128
; Loc 4: Arg3 spilled to FP - 88
; CHECK-NEXT: .byte 3
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short 31
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 136
define i64 @patchpoint_spillargs(i64 %p1, i64 %p2, i64 %p3, i64 %p4) {
entry:
diff --git a/llvm/test/CodeGen/PowerPC/ppc64-stackmap.ll b/llvm/test/CodeGen/PowerPC/ppc64-stackmap.ll
index 854cee2..5abc2a2 100644
--- a/llvm/test/CodeGen/PowerPC/ppc64-stackmap.ll
+++ b/llvm/test/CodeGen/PowerPC/ppc64-stackmap.ll
@@ -44,7 +44,7 @@
; CHECK-LABEL: .section .llvm_stackmaps
; CHECK-NEXT: __LLVM_StackMaps:
; Header
-; CHECK-NEXT: .byte 2
+; CHECK-NEXT: .byte 3
; CHECK-NEXT: .byte 0
; CHECK-NEXT: .short 0
; Num Functions
@@ -101,22 +101,30 @@
; CHECK-NEXT: .short 4
; SmallConstant
; CHECK-NEXT: .byte 4
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 65535
; SmallConstant
; CHECK-NEXT: .byte 4
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 65536
; SmallConstant
; CHECK-NEXT: .byte 5
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; LargeConstant at index 0
; CHECK-NEXT: .byte 5
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 1
@@ -133,12 +141,16 @@
; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 2
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define void @osrinline(i64 %a, i64 %b) {
entry:
@@ -157,12 +169,16 @@
; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 2
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define void @osrcold(i64 %a, i64 %b) {
entry:
@@ -197,12 +213,16 @@
; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 2
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define void @propertyWrite(i64 %dummy1, i64* %obj, i64 %dummy2, i64 %a) {
entry:
@@ -219,12 +239,16 @@
; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 2
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define void @jsVoidCall(i64 %dummy1, i64* %obj, i64 %arg, i64 %l1, i64 %l2) {
entry:
@@ -241,12 +265,16 @@
; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 2
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
; CHECK-NEXT: .byte 1
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
; CHECK-NEXT: .short {{[0-9]+}}
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 0
define i64 @jsIntCall(i64 %dummy1, i64* %obj, i64 %arg, i64 %l1, i64 %l2) {
entry:
@@ -267,8 +295,11 @@
; Check that at least one is a spilled entry from r31.
; Location: Indirect FP + ...
; CHECK: .byte 3
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short
; CHECK-NEXT: .short 31
+; CHECK-NEXT: .short 0
+; CHECK-NEXT: .long
define void @spilledValue(i64 %arg0, i64 %arg1, i64 %arg2, i64 %arg3, i64 %arg4, i64 %l0, i64 %l1, i64 %l2, i64 %l3, i64 %l4, i64 %l5, i64 %l6, i64 %l7, i64 %l8, i64 %l9, i64 %l10, i64 %l11, i64 %l12, i64 %l13, i64 %l14, i64 %l15, i64 %l16, i64 %l17, i64 %l18, i64 %l19, i64 %l20, i64 %l21, i64 %l22, i64 %l23, i64 %l24, i64 %l25, i64 %l26, i64 %l27) {
entry:
call void (i64, i32, i8*, i32, ...) @llvm.experimental.patchpoint.void(i64 11, i32 40, i8* null, i32 5, i64 %arg0, i64 %arg1, i64 %arg2, i64 %arg3, i64 %arg4, i64 %l0, i64 %l1, i64 %l2, i64 %l3, i64 %l4, i64 %l5, i64 %l6, i64 %l7, i64 %l8, i64 %l9, i64 %l10, i64 %l11, i64 %l12, i64 %l13, i64 %l14, i64 %l15, i64 %l16, i64 %l17, i64 %l18, i64 %l19, i64 %l20, i64 %l21, i64 %l22, i64 %l23, i64 %l24, i64 %l25, i64 %l26, i64 %l27)
@@ -286,8 +317,11 @@
; Check that at least one is a spilled entry from r31.
; Location: Indirect FP + ...
; CHECK: .byte 3
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short
; CHECK-NEXT: .short 31
+; CHECK-NEXT: .short 0
+; CHECK-NEXT: .long
define webkit_jscc void @spilledStackMapValue(i64 %l0, i64 %l1, i64 %l2, i64 %l3, i64 %l4, i64 %l5, i64 %l6, i64 %l7, i64 %l8, i64 %l9, i64 %l10, i64 %l11, i64 %l12, i64 %l13, i64 %l14, i64 %l15, i64 %l16, i64 %l17, i64 %l18, i64 %l19, i64 %l20, i64 %l21, i64 %l22, i64 %l23, i64 %l24, i64 %l25, i64 %l26, i64 %l27, i64 %l28, i64 %l29) {
entry:
call void (i64, i32, ...) @llvm.experimental.stackmap(i64 12, i32 16, i64 %l0, i64 %l1, i64 %l2, i64 %l3, i64 %l4, i64 %l5, i64 %l6, i64 %l7, i64 %l8, i64 %l9, i64 %l10, i64 %l11, i64 %l12, i64 %l13, i64 %l14, i64 %l15, i64 %l16, i64 %l17, i64 %l18, i64 %l19, i64 %l20, i64 %l21, i64 %l22, i64 %l23, i64 %l24, i64 %l25, i64 %l26, i64 %l27, i64 %l28, i64 %l29)
@@ -303,7 +337,9 @@
; CHECK-NEXT: .short 1
; Loc 0: SmallConstant
; CHECK-NEXT: .byte 4
-; CHECK-NEXT: .byte 8
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 8
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .short 0
; CHECK-NEXT: .long 33
@@ -320,8 +356,10 @@
; CHECK-NEXT: .short 1
; Loc 0: Indirect FP (r31) - offset
; CHECK-NEXT: .byte 3
-; CHECK-NEXT: .byte 4
+; CHECK-NEXT: .byte 0
+; CHECK-NEXT: .short 4
; CHECK-NEXT: .short 31
+; CHECK-NEXT: .short 0
; CHECK-NEXT: .long {{[0-9]+}}
define void @clobberLR(i32 %a) {
tail call void asm sideeffect "nop", "~{r0},~{r3},~{r4},~{r5},~{r6},~{r7},~{r8},~{r9},~{r10},~{r11},~{r12},~{r14},~{r15},~{r16},~{r17},~{r18},~{r19},~{r20},~{r21},~{r22},~{r23},~{r24},~{r25},~{r26},~{r27},~{r28},~{r29},~{r30},~{r31}"() nounwind