Bitcode: Use std::stable_partition for reproducible builds
Caught by inspection while working on partitioning metadata. It's nice
to produce the same bitcode if you run the compiler twice.
llvm-svn: 264381
diff --git a/llvm/lib/Bitcode/Writer/ValueEnumerator.cpp b/llvm/lib/Bitcode/Writer/ValueEnumerator.cpp
index b6e8e57..08b5e45 100644
--- a/llvm/lib/Bitcode/Writer/ValueEnumerator.cpp
+++ b/llvm/lib/Bitcode/Writer/ValueEnumerator.cpp
@@ -472,8 +472,8 @@
// Ensure that integer and vector of integer constants are at the start of the
// constant pool. This is important so that GEP structure indices come before
// gep constant exprs.
- std::partition(Values.begin()+CstStart, Values.begin()+CstEnd,
- isIntOrIntVectorValue);
+ std::stable_partition(Values.begin() + CstStart, Values.begin() + CstEnd,
+ isIntOrIntVectorValue);
// Rebuild the modified portion of ValueMap.
for (; CstStart != CstEnd; ++CstStart)