Linker: Split mapUnneededSubprograms into two; almost NFC

Split the loop through compile units in mapUnneededSubprograms in two.
First, visit imported entities to ensure that we've visited all need
subprograms.  Second, visit subprograms, and drop the ones we don't
need.

Hypothetically this protects against a subprogram from one compile unit
being referenced from an imported entity in a different compile unit.  I
don't think that's valid IR (a debug info expert could confirm), but I
think the refactor makes the code more clear.

llvm-svn: 265233
1 file changed