Avoid duplicate search by reusing the iterator.
llvm-svn: 193034
diff --git a/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h b/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h
index 0628fa7..465d05b 100644
--- a/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h
+++ b/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h
@@ -308,18 +308,20 @@
void *getSymbolAddress(StringRef Name) {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
- if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
+ SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
+ if (pos == GlobalSymbolTable.end())
return 0;
- SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
+ SymbolLoc Loc = pos->second;
return getSectionAddress(Loc.first) + Loc.second;
}
uint64_t getSymbolLoadAddress(StringRef Name) {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
- if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
+ SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
+ if (pos == GlobalSymbolTable.end())
return 0;
- SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
+ SymbolLoc Loc = pos->second;
return getSectionLoadAddress(Loc.first) + Loc.second;
}