Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.
llvm-svn: 165488
diff --git a/llvm/lib/CodeGen/SelectionDAG/TargetLowering.cpp b/llvm/lib/CodeGen/SelectionDAG/TargetLowering.cpp
index 8808a61..5f736564 100644
--- a/llvm/lib/CodeGen/SelectionDAG/TargetLowering.cpp
+++ b/llvm/lib/CodeGen/SelectionDAG/TargetLowering.cpp
@@ -997,9 +997,9 @@
EVT VT = ValueVTs[j];
ISD::NodeType ExtendKind = ISD::ANY_EXTEND;
- if (attr.hasSExtAttr())
+ if (attr.hasAttribute(Attributes::SExt))
ExtendKind = ISD::SIGN_EXTEND;
- else if (attr.hasZExtAttr())
+ else if (attr.hasAttribute(Attributes::ZExt))
ExtendKind = ISD::ZERO_EXTEND;
// FIXME: C calling convention requires the return type to be promoted to
@@ -1017,13 +1017,13 @@
// 'inreg' on function refers to return value
ISD::ArgFlagsTy Flags = ISD::ArgFlagsTy();
- if (attr.hasInRegAttr())
+ if (attr.hasAttribute(Attributes::InReg))
Flags.setInReg();
// Propagate extension type if any
- if (attr.hasSExtAttr())
+ if (attr.hasAttribute(Attributes::SExt))
Flags.setSExt();
- else if (attr.hasZExtAttr())
+ else if (attr.hasAttribute(Attributes::ZExt))
Flags.setZExt();
for (unsigned i = 0; i < NumParts; ++i)