When generating a virtual destructor, don't try to make a virtual call to the base class destructor because then we'll just re-enter the same destructor!
This was done to fix PR5619, so I went ahead and passed a dummy VTT pointer for now.
llvm-svn: 90578
diff --git a/clang/test/CodeGenCXX/virtual-destructor-calls.cpp b/clang/test/CodeGenCXX/virtual-destructor-calls.cpp
new file mode 100644
index 0000000..976f562
--- /dev/null
+++ b/clang/test/CodeGenCXX/virtual-destructor-calls.cpp
@@ -0,0 +1,24 @@
+// RUN: clang-cc -emit-llvm %s -o - -triple=x86_64-apple-darwin10 | FileCheck %s
+
+struct A {
+ virtual ~A();
+};
+
+struct B : A {
+ virtual ~B();
+};
+
+// Deleting dtor.
+// CHECK: define void @_ZN1BD0Ev
+// CHECK: call void @_ZN1AD2Ev
+// check: call void @_ZdlPv
+
+// Complete dtor.
+// CHECK: define void @_ZN1BD1Ev
+// CHECK: call void @_ZN1AD2Ev
+
+// Base dtor.
+// CHECK: define void @_ZN1BD2Ev
+// CHECK: call void @_ZN1AD2Ev
+
+B::~B() { }