| //===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "DebuggerThread.h" |
| #include "ExceptionRecord.h" |
| #include "IDebugDelegate.h" |
| |
| #include "lldb/Core/Error.h" |
| #include "lldb/Core/Log.h" |
| #include "lldb/Core/ModuleSpec.h" |
| #include "lldb/Host/FileSpec.h" |
| #include "lldb/Host/Predicate.h" |
| #include "lldb/Host/ThisThread.h" |
| #include "lldb/Host/ThreadLauncher.h" |
| #include "lldb/Host/windows/HostProcessWindows.h" |
| #include "lldb/Host/windows/HostThreadWindows.h" |
| #include "lldb/Host/windows/ProcessLauncherWindows.h" |
| #include "lldb/Target/ProcessLaunchInfo.h" |
| |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/Support/raw_ostream.h" |
| |
| using namespace lldb; |
| using namespace lldb_private; |
| |
| namespace |
| { |
| struct DebugLaunchContext |
| { |
| DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info) |
| : m_thread(thread) |
| , m_launch_info(launch_info) |
| { |
| } |
| DebuggerThread *m_thread; |
| ProcessLaunchInfo m_launch_info; |
| }; |
| } |
| |
| DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) |
| : m_debug_delegate(debug_delegate) |
| , m_image_file(nullptr) |
| { |
| } |
| |
| DebuggerThread::~DebuggerThread() |
| { |
| } |
| |
| Error |
| DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) |
| { |
| Error error; |
| |
| DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); |
| HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadRoutine, context, &error)); |
| |
| return error; |
| } |
| |
| lldb::thread_result_t |
| DebuggerThread::DebuggerThreadRoutine(void *data) |
| { |
| DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); |
| lldb::thread_result_t result = context->m_thread->DebuggerThreadRoutine(context->m_launch_info); |
| delete context; |
| return result; |
| } |
| |
| lldb::thread_result_t |
| DebuggerThread::DebuggerThreadRoutine(const ProcessLaunchInfo &launch_info) |
| { |
| // Grab a shared_ptr reference to this so that we know it won't get deleted until after the |
| // thread routine has exited. |
| std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); |
| |
| Error error; |
| ProcessLauncherWindows launcher; |
| HostProcess process(launcher.LaunchProcess(launch_info, error)); |
| // If we couldn't create the process, notify waiters immediately. Otherwise enter the debug |
| // loop and wait until we get the create process debug notification. Note that if the process |
| // was created successfully, we can throw away the process handle we got from CreateProcess |
| // because Windows will give us another (potentially more useful?) handle when it sends us the |
| // CREATE_PROCESS_DEBUG_EVENT. |
| if (error.Success()) |
| DebugLoop(); |
| else |
| m_debug_delegate->OnDebuggerError(error, 0); |
| |
| return 0; |
| } |
| |
| Error |
| DebuggerThread::StopDebugging(bool terminate) |
| { |
| Error error; |
| |
| if (terminate) |
| { |
| // Make a copy of the process, since the termination sequence will reset DebuggerThread's |
| // internal copy and it needs to remain open for us to perform the Wait operation. |
| HostProcess process_copy = m_process; |
| lldb::process_t handle = process_copy.GetNativeProcess().GetSystemHandle(); |
| |
| // Initiate the termination before continuing the exception, so that the next debug event |
| // we get is the exit process event, and not some other event. |
| BOOL terminate_suceeded = TerminateProcess(handle, 0); |
| |
| // If we're stuck waiting for an exception to continue, continue it now. But only |
| // AFTER setting the termination event, to make sure that we don't race and enter |
| // another wait for another debug event. |
| if (m_active_exception.get()) |
| ContinueAsyncException(ExceptionResult::MaskException); |
| |
| // Don't return until the process has exited. |
| if (terminate_suceeded) |
| { |
| DWORD wait_result = ::WaitForSingleObject(handle, 5000); |
| if (wait_result != WAIT_OBJECT_0) |
| terminate_suceeded = false; |
| } |
| |
| if (!terminate_suceeded) |
| error.SetError(GetLastError(), eErrorTypeWin32); |
| } |
| else |
| { |
| error.SetErrorString("Detach not yet supported on Windows."); |
| // TODO: Implement detach. |
| } |
| return error; |
| } |
| |
| void |
| DebuggerThread::ContinueAsyncException(ExceptionResult result) |
| { |
| if (!m_active_exception.get()) |
| return; |
| |
| m_active_exception.reset(); |
| m_exception_pred.SetValue(result, eBroadcastAlways); |
| } |
| |
| void |
| DebuggerThread::FreeProcessHandles() |
| { |
| m_process = HostProcess(); |
| m_main_thread = HostThread(); |
| if (m_image_file) |
| { |
| ::CloseHandle(m_image_file); |
| m_image_file = nullptr; |
| } |
| } |
| |
| void |
| DebuggerThread::DebugLoop() |
| { |
| DEBUG_EVENT dbe = {0}; |
| bool should_debug = true; |
| while (should_debug && WaitForDebugEvent(&dbe, INFINITE)) |
| { |
| DWORD continue_status = DBG_CONTINUE; |
| switch (dbe.dwDebugEventCode) |
| { |
| case EXCEPTION_DEBUG_EVENT: |
| { |
| ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); |
| |
| if (status == ExceptionResult::MaskException) |
| continue_status = DBG_CONTINUE; |
| else if (status == ExceptionResult::SendToApplication) |
| continue_status = DBG_EXCEPTION_NOT_HANDLED; |
| break; |
| } |
| case CREATE_THREAD_DEBUG_EVENT: |
| continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); |
| break; |
| case CREATE_PROCESS_DEBUG_EVENT: |
| continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); |
| break; |
| case EXIT_THREAD_DEBUG_EVENT: |
| continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); |
| break; |
| case EXIT_PROCESS_DEBUG_EVENT: |
| continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); |
| should_debug = false; |
| break; |
| case LOAD_DLL_DEBUG_EVENT: |
| continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); |
| break; |
| case UNLOAD_DLL_DEBUG_EVENT: |
| continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); |
| break; |
| case OUTPUT_DEBUG_STRING_EVENT: |
| continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); |
| break; |
| case RIP_EVENT: |
| continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); |
| if (dbe.u.RipInfo.dwType == SLE_ERROR) |
| should_debug = false; |
| break; |
| } |
| |
| ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); |
| } |
| FreeProcessHandles(); |
| } |
| |
| ExceptionResult |
| DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id) |
| { |
| bool first_chance = (info.dwFirstChance != 0); |
| |
| m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord)); |
| |
| ExceptionResult result = m_debug_delegate->OnDebugException(first_chance, *m_active_exception); |
| m_exception_pred.SetValue(result, eBroadcastNever); |
| m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result); |
| |
| return result; |
| } |
| |
| DWORD |
| DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id) |
| { |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id) |
| { |
| std::string thread_name; |
| llvm::raw_string_ostream name_stream(thread_name); |
| name_stream << "lldb.plugin.process-windows.slave[" << m_process.GetProcessId() << "]"; |
| name_stream.flush(); |
| ThisThread::SetName(thread_name.c_str()); |
| |
| // info.hProcess and info.hThread are closed automatically by Windows when |
| // EXIT_PROCESS_DEBUG_EVENT is received. |
| m_process = HostProcess(info.hProcess); |
| ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); |
| m_main_thread = HostThread(info.hThread); |
| m_main_thread.GetNativeThread().SetOwnsHandle(false); |
| m_image_file = info.hFile; |
| |
| lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); |
| m_debug_delegate->OnDebuggerConnected(load_addr); |
| |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id) |
| { |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id) |
| { |
| FreeProcessHandles(); |
| |
| m_debug_delegate->OnExitProcess(info.dwExitCode); |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id) |
| { |
| if (info.hFile == nullptr) |
| { |
| // Not sure what this is, so just ignore it. |
| return DBG_CONTINUE; |
| } |
| |
| std::vector<char> buffer(1); |
| DWORD required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); |
| if (required_size > 0) |
| { |
| buffer.resize(required_size + 1); |
| required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], required_size + 1, VOLUME_NAME_DOS); |
| llvm::StringRef path_str(&buffer[0]); |
| const char *path = path_str.data(); |
| if (path_str.startswith("\\\\?\\")) |
| path += 4; |
| |
| FileSpec file_spec(path, false); |
| ModuleSpec module_spec(file_spec); |
| lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); |
| m_debug_delegate->OnLoadDll(module_spec, load_addr); |
| } |
| else |
| { |
| // An unknown error occurred getting the path name. |
| } |
| // Windows does not automatically close info.hFile, so we need to do it. |
| ::CloseHandle(info.hFile); |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id) |
| { |
| m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id) |
| { |
| return DBG_CONTINUE; |
| } |
| |
| DWORD |
| DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) |
| { |
| Error error(info.dwError, eErrorTypeWin32); |
| m_debug_delegate->OnDebuggerError(error, info.dwType); |
| |
| return DBG_CONTINUE; |
| } |