|  | //===-- MachineSink.cpp - Sinking for machine instructions ----------------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This pass | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #define DEBUG_TYPE "machine-sink" | 
|  | #include "llvm/CodeGen/Passes.h" | 
|  | #include "llvm/CodeGen/MachineRegisterInfo.h" | 
|  | #include "llvm/CodeGen/MachineDominators.h" | 
|  | #include "llvm/Target/TargetRegisterInfo.h" | 
|  | #include "llvm/Target/TargetInstrInfo.h" | 
|  | #include "llvm/Target/TargetMachine.h" | 
|  | #include "llvm/ADT/Statistic.h" | 
|  | #include "llvm/Support/Compiler.h" | 
|  | #include "llvm/Support/Debug.h" | 
|  | using namespace llvm; | 
|  |  | 
|  | STATISTIC(NumSunk, "Number of machine instructions sunk"); | 
|  |  | 
|  | namespace { | 
|  | class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { | 
|  | const TargetMachine   *TM; | 
|  | const TargetInstrInfo *TII; | 
|  | MachineFunction       *CurMF; // Current MachineFunction | 
|  | MachineRegisterInfo  *RegInfo; // Machine register information | 
|  | MachineDominatorTree *DT;   // Machine dominator tree for the current Loop | 
|  |  | 
|  | public: | 
|  | static char ID; // Pass identification | 
|  | MachineSinking() : MachineFunctionPass(&ID) {} | 
|  |  | 
|  | virtual bool runOnMachineFunction(MachineFunction &MF); | 
|  |  | 
|  | virtual void getAnalysisUsage(AnalysisUsage &AU) const { | 
|  | MachineFunctionPass::getAnalysisUsage(AU); | 
|  | AU.addRequired<MachineDominatorTree>(); | 
|  | AU.addPreserved<MachineDominatorTree>(); | 
|  | } | 
|  | private: | 
|  | bool ProcessBlock(MachineBasicBlock &MBB); | 
|  | bool SinkInstruction(MachineInstr *MI, bool &SawStore); | 
|  | bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; | 
|  | }; | 
|  | } // end anonymous namespace | 
|  |  | 
|  | char MachineSinking::ID = 0; | 
|  | static RegisterPass<MachineSinking> | 
|  | X("machine-sink", "Machine code sinking"); | 
|  |  | 
|  | FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } | 
|  |  | 
|  | /// AllUsesDominatedByBlock - Return true if all uses of the specified register | 
|  | /// occur in blocks dominated by the specified block. | 
|  | bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, | 
|  | MachineBasicBlock *MBB) const { | 
|  | assert(TargetRegisterInfo::isVirtualRegister(Reg) && | 
|  | "Only makes sense for vregs"); | 
|  | for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), | 
|  | E = RegInfo->reg_end(); I != E; ++I) { | 
|  | if (I.getOperand().isDef()) continue;  // ignore def. | 
|  |  | 
|  | // Determine the block of the use. | 
|  | MachineInstr *UseInst = &*I; | 
|  | MachineBasicBlock *UseBlock = UseInst->getParent(); | 
|  | if (UseInst->getOpcode() == TargetInstrInfo::PHI) { | 
|  | // PHI nodes use the operand in the predecessor block, not the block with | 
|  | // the PHI. | 
|  | UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); | 
|  | } | 
|  | // Check that it dominates. | 
|  | if (!DT->dominates(MBB, UseBlock)) | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { | 
|  | DOUT << "******** Machine Sinking ********\n"; | 
|  |  | 
|  | CurMF = &MF; | 
|  | TM = &CurMF->getTarget(); | 
|  | TII = TM->getInstrInfo(); | 
|  | RegInfo = &CurMF->getRegInfo(); | 
|  | DT = &getAnalysis<MachineDominatorTree>(); | 
|  |  | 
|  | bool EverMadeChange = false; | 
|  |  | 
|  | while (1) { | 
|  | bool MadeChange = false; | 
|  |  | 
|  | // Process all basic blocks. | 
|  | for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); | 
|  | I != E; ++I) | 
|  | MadeChange |= ProcessBlock(*I); | 
|  |  | 
|  | // If this iteration over the code changed anything, keep iterating. | 
|  | if (!MadeChange) break; | 
|  | EverMadeChange = true; | 
|  | } | 
|  | return EverMadeChange; | 
|  | } | 
|  |  | 
|  | bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { | 
|  | // Can't sink anything out of a block that has less than two successors. | 
|  | if (MBB.succ_size() <= 1 || MBB.empty()) return false; | 
|  |  | 
|  | bool MadeChange = false; | 
|  |  | 
|  | // Walk the basic block bottom-up.  Remember if we saw a store. | 
|  | MachineBasicBlock::iterator I = MBB.end(); | 
|  | --I; | 
|  | bool ProcessedBegin, SawStore = false; | 
|  | do { | 
|  | MachineInstr *MI = I;  // The instruction to sink. | 
|  |  | 
|  | // Predecrement I (if it's not begin) so that it isn't invalidated by | 
|  | // sinking. | 
|  | ProcessedBegin = I == MBB.begin(); | 
|  | if (!ProcessedBegin) | 
|  | --I; | 
|  |  | 
|  | if (SinkInstruction(MI, SawStore)) | 
|  | ++NumSunk, MadeChange = true; | 
|  |  | 
|  | // If we just processed the first instruction in the block, we're done. | 
|  | } while (!ProcessedBegin); | 
|  |  | 
|  | return MadeChange; | 
|  | } | 
|  |  | 
|  | /// SinkInstruction - Determine whether it is safe to sink the specified machine | 
|  | /// instruction out of its current block into a successor. | 
|  | bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { | 
|  | // Check if it's safe to move the instruction. | 
|  | if (!MI->isSafeToMove(TII, SawStore)) | 
|  | return false; | 
|  |  | 
|  | // FIXME: This should include support for sinking instructions within the | 
|  | // block they are currently in to shorten the live ranges.  We often get | 
|  | // instructions sunk into the top of a large block, but it would be better to | 
|  | // also sink them down before their first use in the block.  This xform has to | 
|  | // be careful not to *increase* register pressure though, e.g. sinking | 
|  | // "x = y + z" down if it kills y and z would increase the live ranges of y | 
|  | // and z only the shrink the live range of x. | 
|  |  | 
|  | // Loop over all the operands of the specified instruction.  If there is | 
|  | // anything we can't handle, bail out. | 
|  | MachineBasicBlock *ParentBlock = MI->getParent(); | 
|  |  | 
|  | // SuccToSinkTo - This is the successor to sink this instruction to, once we | 
|  | // decide. | 
|  | MachineBasicBlock *SuccToSinkTo = 0; | 
|  |  | 
|  | for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { | 
|  | const MachineOperand &MO = MI->getOperand(i); | 
|  | if (!MO.isReg()) continue;  // Ignore non-register operands. | 
|  |  | 
|  | unsigned Reg = MO.getReg(); | 
|  | if (Reg == 0) continue; | 
|  |  | 
|  | if (TargetRegisterInfo::isPhysicalRegister(Reg)) { | 
|  | // If this is a physical register use, we can't move it.  If it is a def, | 
|  | // we can move it, but only if the def is dead. | 
|  | if (MO.isUse() || !MO.isDead()) | 
|  | return false; | 
|  | } else { | 
|  | // Virtual register uses are always safe to sink. | 
|  | if (MO.isUse()) continue; | 
|  |  | 
|  | // If it's not safe to move defs of the register class, then abort. | 
|  | if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg))) | 
|  | return false; | 
|  |  | 
|  | // FIXME: This picks a successor to sink into based on having one | 
|  | // successor that dominates all the uses.  However, there are cases where | 
|  | // sinking can happen but where the sink point isn't a successor.  For | 
|  | // example: | 
|  | //   x = computation | 
|  | //   if () {} else {} | 
|  | //   use x | 
|  | // the instruction could be sunk over the whole diamond for the | 
|  | // if/then/else (or loop, etc), allowing it to be sunk into other blocks | 
|  | // after that. | 
|  |  | 
|  | // Virtual register defs can only be sunk if all their uses are in blocks | 
|  | // dominated by one of the successors. | 
|  | if (SuccToSinkTo) { | 
|  | // If a previous operand picked a block to sink to, then this operand | 
|  | // must be sinkable to the same block. | 
|  | if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) | 
|  | return false; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Otherwise, we should look at all the successors and decide which one | 
|  | // we should sink to. | 
|  | for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), | 
|  | E = ParentBlock->succ_end(); SI != E; ++SI) { | 
|  | if (AllUsesDominatedByBlock(Reg, *SI)) { | 
|  | SuccToSinkTo = *SI; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If we couldn't find a block to sink to, ignore this instruction. | 
|  | if (SuccToSinkTo == 0) | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If there are no outputs, it must have side-effects. | 
|  | if (SuccToSinkTo == 0) | 
|  | return false; | 
|  |  | 
|  | // It's not safe to sink instructions to EH landing pad. Control flow into | 
|  | // landing pad is implicitly defined. | 
|  | if (SuccToSinkTo->isLandingPad()) | 
|  | return false; | 
|  |  | 
|  | // If is not possible to sink an instruction into its own block.  This can | 
|  | // happen with loops. | 
|  | if (MI->getParent() == SuccToSinkTo) | 
|  | return false; | 
|  |  | 
|  | DEBUG(cerr << "Sink instr " << *MI); | 
|  | DEBUG(cerr << "to block " << *SuccToSinkTo); | 
|  |  | 
|  | // If the block has multiple predecessors, this would introduce computation on | 
|  | // a path that it doesn't already exist.  We could split the critical edge, | 
|  | // but for now we just punt. | 
|  | // FIXME: Split critical edges if not backedges. | 
|  | if (SuccToSinkTo->pred_size() > 1) { | 
|  | DEBUG(cerr << " *** PUNTING: Critical edge found\n"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Determine where to insert into.  Skip phi nodes. | 
|  | MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); | 
|  | while (InsertPos != SuccToSinkTo->end() && | 
|  | InsertPos->getOpcode() == TargetInstrInfo::PHI) | 
|  | ++InsertPos; | 
|  |  | 
|  | // Move the instruction. | 
|  | SuccToSinkTo->splice(InsertPos, ParentBlock, MI, | 
|  | ++MachineBasicBlock::iterator(MI)); | 
|  | return true; | 
|  | } |