Since we use C++11, we should switch over to using std::unique_ptr when C++11 is being used. To do this, we follow what we have done for shared pointers and we define a STD_UNIQUE_PTR macro that can be used and it will "do the right thing". Due to some API differences in std::unique_ptr and due to the fact that we need to be able to compile without C++11, we can't use move semantics so some code needed to change so that it can compile with either C++.

Anyone wanting to use a unique_ptr or auto_ptr should now use the "STD_UNIQUE_PTR(TYPE)" macro.

llvm-svn: 179779
diff --git a/lldb/source/Core/Communication.cpp b/lldb/source/Core/Communication.cpp
index 51bf4c3..6e1c545 100644
--- a/lldb/source/Core/Communication.cpp
+++ b/lldb/source/Core/Communication.cpp
@@ -108,7 +108,7 @@
         // don't want to pay for the overhead it might cause if every time we
         // access the connection we have to take a lock.
         //
-        // This auto_ptr will cleanup after itself when this object goes away,
+        // This unique pointer will cleanup after itself when this object goes away,
         // so there is no need to currently have it destroy itself immediately
         // upon disconnnect.
         //connection_sp.reset();