[C++11] Add 'override' keyword to virtual methods that override their base class.
llvm-svn: 202945
diff --git a/llvm/lib/Analysis/AliasAnalysisCounter.cpp b/llvm/lib/Analysis/AliasAnalysisCounter.cpp
index 0211be1..2e3bc55 100644
--- a/llvm/lib/Analysis/AliasAnalysisCounter.cpp
+++ b/llvm/lib/Analysis/AliasAnalysisCounter.cpp
@@ -74,13 +74,13 @@
}
}
- bool runOnModule(Module &M) {
+ bool runOnModule(Module &M) override {
this->M = &M;
InitializeAliasAnalysis(this);
return false;
}
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
AliasAnalysis::getAnalysisUsage(AU);
AU.addRequired<AliasAnalysis>();
AU.setPreservesAll();
@@ -90,25 +90,25 @@
/// an analysis interface through multiple inheritance. If needed, it
/// should override this to adjust the this pointer as needed for the
/// specified pass info.
- virtual void *getAdjustedAnalysisPointer(AnalysisID PI) {
+ void *getAdjustedAnalysisPointer(AnalysisID PI) override {
if (PI == &AliasAnalysis::ID)
return (AliasAnalysis*)this;
return this;
}
// FIXME: We could count these too...
- bool pointsToConstantMemory(const Location &Loc, bool OrLocal) {
+ bool pointsToConstantMemory(const Location &Loc, bool OrLocal) override {
return getAnalysis<AliasAnalysis>().pointsToConstantMemory(Loc, OrLocal);
}
// Forwarding functions: just delegate to a real AA implementation, counting
// the number of responses...
- AliasResult alias(const Location &LocA, const Location &LocB);
+ AliasResult alias(const Location &LocA, const Location &LocB) override;
ModRefResult getModRefInfo(ImmutableCallSite CS,
- const Location &Loc);
+ const Location &Loc) override;
ModRefResult getModRefInfo(ImmutableCallSite CS1,
- ImmutableCallSite CS2) {
+ ImmutableCallSite CS2) override {
return AliasAnalysis::getModRefInfo(CS1,CS2);
}
};