[LoopUnrolling] Re-prioritize Peeling and Partial unrolling

Summary:
In current implementation the loop peeling happens after trip-count based partial unrolling and may
sometimes not happen at all due to it (for example, if trip count is known, but UP.Partial = false). This
is generally bad, the more than there are some situations where peeling is profitable even if the partial
unrolling is disabled.

This patch is a NFC which reorders peeling and partial unrolling application and prepares the code for
implementation of the said optimizations.

Patch by Max Kazantsev!

Reviewers: sanjoy, anna, reames, apilipenko, igor-laevsky, mkuper

Reviewed By: mkuper

Subscribers: mkuper, llvm-commits, mzolotukhin

Differential Revision: https://reviews.llvm.org/D30243

llvm-svn: 296897
diff --git a/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp b/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp
index 95daf3b..6e5cee4 100644
--- a/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp
+++ b/llvm/lib/Transforms/Scalar/LoopUnrollPass.cpp
@@ -784,7 +784,15 @@
     }
   }
 
-  // 4rd priority is partial unrolling.
+  // 4th priority is loop peeling
+  computePeelCount(L, LoopSize, UP, TripCount);
+  if (UP.PeelCount) {
+    UP.Runtime = false;
+    UP.Count = 1;
+    return ExplicitUnroll;
+  }
+
+  // 5th priority is partial unrolling.
   // Try partial unroll only when TripCount could be staticaly calculated.
   if (TripCount) {
     UP.Partial |= ExplicitUnroll;
@@ -847,14 +855,6 @@
         << "Unable to fully unroll loop as directed by unroll(full) pragma "
            "because loop has a runtime trip count.");
 
-  // 5th priority is loop peeling
-  computePeelCount(L, LoopSize, UP);
-  if (UP.PeelCount) {
-    UP.Runtime = false;
-    UP.Count = 1;
-    return ExplicitUnroll;
-  }
-
   // 6th priority is runtime unrolling.
   // Don't unroll a runtime trip count loop when it is disabled.
   if (HasRuntimeUnrollDisablePragma(L)) {