Remove a use of subtarget initialization in the X86 backend so we can get rid of the default subtarget.

NFC intended.

llvm-svn: 281982
diff --git a/llvm/lib/Target/X86/X86TargetMachine.cpp b/llvm/lib/Target/X86/X86TargetMachine.cpp
index d58882d..8abcd44 100644
--- a/llvm/lib/Target/X86/X86TargetMachine.cpp
+++ b/llvm/lib/Target/X86/X86TargetMachine.cpp
@@ -159,7 +159,10 @@
   // (which on X86, happens to be the 'ud2' instruction)
   // On PS4, the "return address" of a 'noreturn' call must still be within
   // the calling function, and TrapUnreachable is an easy way to get that.
-  if (Subtarget.isTargetWin64() || Subtarget.isTargetPS4())
+  // The check here for 64-bit windows is a bit icky, but as we're unlikely
+  // to ever want to mix 32 and 64-bit windows code in a single module
+  // this should be fine.
+  if ((TT.isOSWindows() && TT.getArch() == Triple::x86_64) || TT.isPS4())
     this->Options.TrapUnreachable = true;
 
   // By default (and when -ffast-math is on), enable estimate codegen for