introduce typedef for complicated vector, and use it too
llvm-svn: 62384
diff --git a/llvm/include/llvm/Analysis/CallGraph.h b/llvm/include/llvm/Analysis/CallGraph.h
index 27a6ab3..de83969 100644
--- a/llvm/include/llvm/Analysis/CallGraph.h
+++ b/llvm/include/llvm/Analysis/CallGraph.h
@@ -174,6 +174,8 @@
CallGraphNode(const CallGraphNode &); // Do not implement
public:
+ typedef std::vector<CallRecord> CalledFunctionsVector;
+
//===---------------------------------------------------------------------
// Accessor methods...
//
diff --git a/llvm/lib/Transforms/Utils/InlineFunction.cpp b/llvm/lib/Transforms/Utils/InlineFunction.cpp
index 6704b60..cee224a 100644
--- a/llvm/lib/Transforms/Utils/InlineFunction.cpp
+++ b/llvm/lib/Transforms/Utils/InlineFunction.cpp
@@ -158,8 +158,7 @@
CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();
// Consider the case where CalleeNode == CallerNode.
- typedef std::pair<CallSite, CallGraphNode*> CallRecord;
- std::vector<CallRecord> CallCache;
+ CallGraphNode::CalledFunctionsVector CallCache;
if (CalleeNode == CallerNode) {
CallCache.assign(I, E);
I = CallCache.begin();