introduce typedef for complicated vector, and use it too

llvm-svn: 62384
diff --git a/llvm/include/llvm/Analysis/CallGraph.h b/llvm/include/llvm/Analysis/CallGraph.h
index 27a6ab3..de83969 100644
--- a/llvm/include/llvm/Analysis/CallGraph.h
+++ b/llvm/include/llvm/Analysis/CallGraph.h
@@ -174,6 +174,8 @@
 
   CallGraphNode(const CallGraphNode &);           // Do not implement
 public:
+  typedef std::vector<CallRecord> CalledFunctionsVector;
+
   //===---------------------------------------------------------------------
   // Accessor methods...
   //
diff --git a/llvm/lib/Transforms/Utils/InlineFunction.cpp b/llvm/lib/Transforms/Utils/InlineFunction.cpp
index 6704b60..cee224a 100644
--- a/llvm/lib/Transforms/Utils/InlineFunction.cpp
+++ b/llvm/lib/Transforms/Utils/InlineFunction.cpp
@@ -158,8 +158,7 @@
   CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();
 
   // Consider the case where CalleeNode == CallerNode.
-  typedef std::pair<CallSite, CallGraphNode*> CallRecord;
-  std::vector<CallRecord> CallCache;
+  CallGraphNode::CalledFunctionsVector CallCache;
   if (CalleeNode == CallerNode) {
     CallCache.assign(I, E);
     I = CallCache.begin();