Eliminate the distinction between "real" and "unreal" instructions
llvm-svn: 11986
diff --git a/llvm/lib/Target/TargetSchedInfo.cpp b/llvm/lib/Target/TargetSchedInfo.cpp
index f33223c..33538ce 100644
--- a/llvm/lib/Target/TargetSchedInfo.cpp
+++ b/llvm/lib/Target/TargetSchedInfo.cpp
@@ -119,7 +119,7 @@
TargetSchedInfo::computeInstrResources(const std::vector<InstrRUsage>&
instrRUForClasses)
{
- int numOpCodes = mii->getNumRealOpCodes();
+ int numOpCodes = mii->getNumOpcodes();
instrRUsages.resize(numOpCodes);
// First get the resource usage information from the class resource usages.
@@ -149,7 +149,7 @@
TargetSchedInfo::computeIssueGaps(const std::vector<InstrRUsage>&
instrRUForClasses)
{
- int numOpCodes = mii->getNumRealOpCodes();
+ int numOpCodes = mii->getNumOpcodes();
issueGaps.resize(numOpCodes);
conflictLists.resize(numOpCodes);