Remove trailing space

sed -Ei 's/[[:space:]]+$//' include/**/*.{def,h,td} lib/**/*.{cpp,h}

llvm-svn: 338293
diff --git a/llvm/lib/Transforms/Utils/InlineFunction.cpp b/llvm/lib/Transforms/Utils/InlineFunction.cpp
index 0315aac..ddc6e07e 100644
--- a/llvm/lib/Transforms/Utils/InlineFunction.cpp
+++ b/llvm/lib/Transforms/Utils/InlineFunction.cpp
@@ -1199,7 +1199,7 @@
     // Only copy the edge if the call was inlined!
     if (VMI == VMap.end() || VMI->second == nullptr)
       continue;
-    
+
     // If the call was inlined, but then constant folded, there is no edge to
     // add.  Check for this case.
     Instruction *NewCall = dyn_cast<Instruction>(VMI->second);
@@ -1211,7 +1211,7 @@
     CallSite CS = CallSite(NewCall);
     if (CS && CS.getCalledFunction() && CS.getCalledFunction()->isIntrinsic())
       continue;
-    
+
     // Remember that this call site got inlined for the client of
     // InlineFunction.
     IFI.InlinedCalls.push_back(NewCall);
@@ -1231,7 +1231,7 @@
 
     CallerNode->addCalledFunction(CallSite(NewCall), I->second);
   }
-  
+
   // Update the call graph by deleting the edge from Callee to Caller.  We must
   // do this after the loop above in case Caller and Callee are the same.
   CallerNode->removeCallEdgeFor(CS);
@@ -1380,7 +1380,7 @@
 
       if (CalleeHasDebugInfo)
         continue;
-      
+
       // If the inlined instruction has no line number, make it look as if it
       // originates from the call location. This is important for
       // ((__always_inline__, __nodebug__)) functions which must use caller
@@ -1777,7 +1777,7 @@
          E = FirstNewBlock->end(); I != E; ) {
       AllocaInst *AI = dyn_cast<AllocaInst>(I++);
       if (!AI) continue;
-      
+
       // If the alloca is now dead, remove it.  This often occurs due to code
       // specialization.
       if (AI->use_empty()) {
@@ -1787,10 +1787,10 @@
 
       if (!allocaWouldBeStaticInEntry(AI))
         continue;
-      
+
       // Keep track of the static allocas that we inline into the caller.
       IFI.StaticAllocas.push_back(AI);
-      
+
       // Scan for the block of allocas that we can move over, and move them
       // all at once.
       while (isa<AllocaInst>(I) &&