[ARM] Fold VMOVrh VLDR to LDRH

This adds a simple fold to combine VMOVrh load to a integer load.
Similar to what is already performed for BITCAST, but needs to account
for the types being of different sizes, creating an zero extending load.

Differential Revision: https://reviews.llvm.org/D76485
diff --git a/llvm/test/CodeGen/Thumb2/mve-float16regloops.ll b/llvm/test/CodeGen/Thumb2/mve-float16regloops.ll
index 02259fe..8161b13 100644
--- a/llvm/test/CodeGen/Thumb2/mve-float16regloops.ll
+++ b/llvm/test/CodeGen/Thumb2/mve-float16regloops.ll
@@ -742,9 +742,8 @@
 ; CHECK-NEXT:  .LBB14_1: @ %for.body.us
 ; CHECK-NEXT:    @ =>This Loop Header: Depth=1
 ; CHECK-NEXT:    @ Child Loop BB14_2 Depth 2
-; CHECK-NEXT:    vldr.16 s0, [r1]
+; CHECK-NEXT:    ldrh r4, [r1]
 ; CHECK-NEXT:    mov r5, r12
-; CHECK-NEXT:    vmov.f16 r4, s0
 ; CHECK-NEXT:    vdup.16 q0, r4
 ; CHECK-NEXT:    movs r4, #0
 ; CHECK-NEXT:  .LBB14_2: @ %vector.body
@@ -825,46 +824,42 @@
 ; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, lr}
 ; CHECK-NEXT:    .vsave {d8, d9, d10, d11}
 ; CHECK-NEXT:    vpush {d8, d9, d10, d11}
-; CHECK-NEXT:    ldrh.w r9, [r0]
+; CHECK-NEXT:    ldrh.w r10, [r0]
 ; CHECK-NEXT:    ldr.w r12, [r0, #4]
-; CHECK-NEXT:    sub.w r7, r9, #1
+; CHECK-NEXT:    sub.w r7, r10, #1
 ; CHECK-NEXT:    cmp r7, #3
 ; CHECK-NEXT:    bhi .LBB15_6
 ; CHECK-NEXT:  @ %bb.1: @ %if.then
 ; CHECK-NEXT:    ldr r6, [r0, #8]
-; CHECK-NEXT:    vldr.16 s0, [r6]
-; CHECK-NEXT:    vmov.f16 lr, s0
-; CHECK-NEXT:    vldr.16 s0, [r6, #2]
-; CHECK-NEXT:    vdup.16 q3, lr
 ; CHECK-NEXT:    lsr.w lr, r3, #2
-; CHECK-NEXT:    vmov.f16 r5, s0
-; CHECK-NEXT:    vldr.16 s0, [r6, #4]
-; CHECK-NEXT:    vdup.16 q2, r5
-; CHECK-NEXT:    vmov.f16 r4, s0
-; CHECK-NEXT:    vldr.16 s0, [r6, #6]
+; CHECK-NEXT:    ldrh r4, [r6, #6]
+; CHECK-NEXT:    vdup.16 q0, r4
+; CHECK-NEXT:    ldrh r4, [r6, #4]
 ; CHECK-NEXT:    vdup.16 q1, r4
+; CHECK-NEXT:    ldrh r4, [r6, #2]
+; CHECK-NEXT:    ldrh r6, [r6]
+; CHECK-NEXT:    vdup.16 q2, r4
 ; CHECK-NEXT:    add.w r4, r12, r7, lsl #1
-; CHECK-NEXT:    vmov.f16 r6, s0
-; CHECK-NEXT:    vdup.16 q0, r6
+; CHECK-NEXT:    vdup.16 q3, r6
 ; CHECK-NEXT:    wls lr, lr, .LBB15_5
 ; CHECK-NEXT:  @ %bb.2: @ %while.body.lr.ph
-; CHECK-NEXT:    bic r10, r3, #3
+; CHECK-NEXT:    bic r9, r3, #3
 ; CHECK-NEXT:    movs r6, #0
-; CHECK-NEXT:    add.w r8, r2, r10, lsl #1
+; CHECK-NEXT:    add.w r8, r2, r9, lsl #1
 ; CHECK-NEXT:  .LBB15_3: @ %while.body
 ; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    adds r5, r1, r6
-; CHECK-NEXT:    vldrw.u32 q4, [r5]
-; CHECK-NEXT:    adds r5, r4, r6
-; CHECK-NEXT:    vstrw.32 q4, [r5]
-; CHECK-NEXT:    add.w r5, r12, r6
-; CHECK-NEXT:    vldrw.u32 q4, [r5]
-; CHECK-NEXT:    adds r7, r5, #2
-; CHECK-NEXT:    vldrw.u32 q5, [r7]
+; CHECK-NEXT:    adds r7, r1, r6
+; CHECK-NEXT:    vldrw.u32 q4, [r7]
+; CHECK-NEXT:    adds r7, r4, r6
+; CHECK-NEXT:    vstrw.32 q4, [r7]
+; CHECK-NEXT:    add.w r7, r12, r6
+; CHECK-NEXT:    vldrw.u32 q4, [r7]
+; CHECK-NEXT:    adds r5, r7, #2
+; CHECK-NEXT:    vldrw.u32 q5, [r5]
+; CHECK-NEXT:    adds r5, r7, #6
 ; CHECK-NEXT:    vmul.f16 q4, q4, q3
 ; CHECK-NEXT:    vfma.f16 q4, q5, q2
-; CHECK-NEXT:    vldrw.u32 q5, [r5, #4]
-; CHECK-NEXT:    adds r5, #6
+; CHECK-NEXT:    vldrw.u32 q5, [r7, #4]
 ; CHECK-NEXT:    vfma.f16 q4, q5, q1
 ; CHECK-NEXT:    vldrw.u32 q5, [r5]
 ; CHECK-NEXT:    adds r5, r2, r6
@@ -874,8 +869,8 @@
 ; CHECK-NEXT:    le lr, .LBB15_3
 ; CHECK-NEXT:  @ %bb.4: @ %while.end.loopexit
 ; CHECK-NEXT:    add r4, r6
-; CHECK-NEXT:    add.w r12, r12, r10, lsl #1
-; CHECK-NEXT:    add.w r1, r1, r10, lsl #1
+; CHECK-NEXT:    add.w r12, r12, r9, lsl #1
+; CHECK-NEXT:    add.w r1, r1, r9, lsl #1
 ; CHECK-NEXT:    mov r2, r8
 ; CHECK-NEXT:  .LBB15_5: @ %while.end
 ; CHECK-NEXT:    and r7, r3, #3
@@ -898,10 +893,10 @@
 ; CHECK-NEXT:    ldr.w r12, [r0, #4]
 ; CHECK-NEXT:  .LBB15_6: @ %if.end
 ; CHECK-NEXT:    add.w r0, r12, r3, lsl #1
-; CHECK-NEXT:    lsr.w lr, r9, #2
+; CHECK-NEXT:    lsr.w lr, r10, #2
 ; CHECK-NEXT:    wls lr, lr, .LBB15_10
 ; CHECK-NEXT:  @ %bb.7: @ %while.body51.preheader
-; CHECK-NEXT:    bic r2, r9, #3
+; CHECK-NEXT:    bic r2, r10, #3
 ; CHECK-NEXT:    adds r1, r2, r3
 ; CHECK-NEXT:    mov r3, r12
 ; CHECK-NEXT:    add.w r1, r12, r1, lsl #1
@@ -914,7 +909,7 @@
 ; CHECK-NEXT:    add.w r12, r12, r2, lsl #1
 ; CHECK-NEXT:    mov r0, r1
 ; CHECK-NEXT:  .LBB15_10: @ %while.end55
-; CHECK-NEXT:    ands r1, r9, #3
+; CHECK-NEXT:    ands r1, r10, #3
 ; CHECK-NEXT:    beq .LBB15_12
 ; CHECK-NEXT:  @ %bb.11: @ %if.then59
 ; CHECK-NEXT:    vldrw.u32 q0, [r0]
@@ -1095,170 +1090,154 @@
 ; CHECK:       @ %bb.0: @ %entry
 ; CHECK-NEXT:    .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
 ; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
-; CHECK-NEXT:    .pad #4
-; CHECK-NEXT:    sub sp, #4
-; CHECK-NEXT:    .vsave {d8, d9}
-; CHECK-NEXT:    vpush {d8, d9}
-; CHECK-NEXT:    .pad #16
-; CHECK-NEXT:    sub sp, #16
+; CHECK-NEXT:    .pad #28
+; CHECK-NEXT:    sub sp, #28
 ; CHECK-NEXT:    cmp r3, #8
+; CHECK-NEXT:    str r1, [sp, #24] @ 4-byte Spill
 ; CHECK-NEXT:    blo.w .LBB16_12
 ; CHECK-NEXT:  @ %bb.1: @ %if.then
 ; CHECK-NEXT:    movs r7, #0
 ; CHECK-NEXT:    cmp.w r7, r3, lsr #2
 ; CHECK-NEXT:    beq.w .LBB16_12
 ; CHECK-NEXT:  @ %bb.2: @ %while.body.lr.ph
-; CHECK-NEXT:    ldrh.w r11, [r0]
-; CHECK-NEXT:    mov.w r8, #1
+; CHECK-NEXT:    ldrh r4, [r0]
+; CHECK-NEXT:    movs r1, #1
 ; CHECK-NEXT:    ldrd r5, r12, [r0, #4]
-; CHECK-NEXT:    lsrs r3, r3, #2
-; CHECK-NEXT:    sub.w r0, r11, #8
-; CHECK-NEXT:    and r10, r0, #7
+; CHECK-NEXT:    lsr.w r11, r3, #2
+; CHECK-NEXT:    sub.w r0, r4, #8
+; CHECK-NEXT:    rsbs r3, r4, #0
 ; CHECK-NEXT:    add.w r7, r0, r0, lsr #29
-; CHECK-NEXT:    add.w r0, r10, #1
+; CHECK-NEXT:    and r0, r0, #7
 ; CHECK-NEXT:    asrs r6, r7, #3
 ; CHECK-NEXT:    cmp r6, #1
 ; CHECK-NEXT:    it gt
-; CHECK-NEXT:    asrgt.w r8, r7, #3
-; CHECK-NEXT:    add.w r7, r5, r11, lsl #1
-; CHECK-NEXT:    subs r4, r7, #2
-; CHECK-NEXT:    rsb.w r7, r11, #0
-; CHECK-NEXT:    str r7, [sp, #12] @ 4-byte Spill
-; CHECK-NEXT:    add.w r7, r12, #16
-; CHECK-NEXT:    str r7, [sp, #8] @ 4-byte Spill
+; CHECK-NEXT:    asrgt r1, r7, #3
+; CHECK-NEXT:    add.w r7, r5, r4, lsl #1
+; CHECK-NEXT:    str r1, [sp] @ 4-byte Spill
+; CHECK-NEXT:    subs r1, r7, #2
+; CHECK-NEXT:    str r3, [sp, #12] @ 4-byte Spill
+; CHECK-NEXT:    add.w r3, r12, #16
+; CHECK-NEXT:    str r0, [sp, #20] @ 4-byte Spill
+; CHECK-NEXT:    adds r0, #1
+; CHECK-NEXT:    str r4, [sp, #16] @ 4-byte Spill
+; CHECK-NEXT:    str r3, [sp, #8] @ 4-byte Spill
 ; CHECK-NEXT:    str r0, [sp, #4] @ 4-byte Spill
 ; CHECK-NEXT:    b .LBB16_4
 ; CHECK-NEXT:  .LBB16_3: @ %while.end
 ; CHECK-NEXT:    @ in Loop: Header=BB16_4 Depth=1
 ; CHECK-NEXT:    ldr r0, [sp, #12] @ 4-byte Reload
-; CHECK-NEXT:    subs r3, #1
+; CHECK-NEXT:    subs.w r11, r11, #1
 ; CHECK-NEXT:    vstrb.8 q0, [r2], #8
-; CHECK-NEXT:    add.w r0, r9, r0, lsl #1
+; CHECK-NEXT:    add.w r0, r7, r0, lsl #1
 ; CHECK-NEXT:    add.w r5, r0, #8
 ; CHECK-NEXT:    beq.w .LBB16_12
 ; CHECK-NEXT:  .LBB16_4: @ %while.body
 ; CHECK-NEXT:    @ =>This Loop Header: Depth=1
 ; CHECK-NEXT:    @ Child Loop BB16_6 Depth 2
 ; CHECK-NEXT:    @ Child Loop BB16_10 Depth 2
-; CHECK-NEXT:    vldrw.u32 q0, [r1], #8
-; CHECK-NEXT:    vldr.16 s7, [r12]
-; CHECK-NEXT:    vldr.16 s4, [r12, #14]
-; CHECK-NEXT:    vldr.16 s6, [r12, #12]
-; CHECK-NEXT:    vldr.16 s8, [r12, #10]
-; CHECK-NEXT:    vldr.16 s10, [r12, #8]
-; CHECK-NEXT:    vldr.16 s12, [r12, #6]
-; CHECK-NEXT:    vldr.16 s14, [r12, #4]
-; CHECK-NEXT:    vldr.16 s5, [r12, #2]
-; CHECK-NEXT:    vstrb.8 q0, [r4], #8
-; CHECK-NEXT:    adds r6, r5, #2
+; CHECK-NEXT:    ldr r0, [sp, #24] @ 4-byte Reload
+; CHECK-NEXT:    ldrh.w lr, [r12, #14]
+; CHECK-NEXT:    vldrw.u32 q0, [r0], #8
+; CHECK-NEXT:    ldrh.w r10, [r12, #12]
+; CHECK-NEXT:    ldrh.w r7, [r12, #10]
+; CHECK-NEXT:    ldrh.w r4, [r12, #8]
+; CHECK-NEXT:    ldrh.w r3, [r12, #6]
+; CHECK-NEXT:    ldrh.w r6, [r12, #4]
+; CHECK-NEXT:    ldrh.w r8, [r12, #2]
+; CHECK-NEXT:    ldrh.w r9, [r12]
+; CHECK-NEXT:    vstrb.8 q0, [r1], #8
 ; CHECK-NEXT:    vldrw.u32 q0, [r5]
-; CHECK-NEXT:    vmov.f16 r0, s7
-; CHECK-NEXT:    vldrw.u32 q4, [r6]
-; CHECK-NEXT:    vmul.f16 q0, q0, r0
-; CHECK-NEXT:    vmov.f16 r0, s5
-; CHECK-NEXT:    vfma.f16 q0, q4, r0
-; CHECK-NEXT:    vldrw.u32 q4, [r5, #4]
-; CHECK-NEXT:    vmov.f16 r0, s14
-; CHECK-NEXT:    adds r6, r5, #6
-; CHECK-NEXT:    vfma.f16 q0, q4, r0
-; CHECK-NEXT:    vmov.f16 r0, s12
-; CHECK-NEXT:    vldrw.u32 q3, [r6]
-; CHECK-NEXT:    add.w r6, r5, #10
-; CHECK-NEXT:    add.w r9, r5, #16
-; CHECK-NEXT:    cmp.w r11, #16
-; CHECK-NEXT:    vfma.f16 q0, q3, r0
-; CHECK-NEXT:    vldrw.u32 q3, [r5, #8]
-; CHECK-NEXT:    vmov.f16 r0, s10
-; CHECK-NEXT:    vfma.f16 q0, q3, r0
-; CHECK-NEXT:    vmov.f16 r0, s8
-; CHECK-NEXT:    vldrw.u32 q2, [r6]
-; CHECK-NEXT:    add.w r6, r5, #14
-; CHECK-NEXT:    vfma.f16 q0, q2, r0
-; CHECK-NEXT:    vldrw.u32 q2, [r5, #12]
-; CHECK-NEXT:    vmov.f16 r0, s6
-; CHECK-NEXT:    vfma.f16 q0, q2, r0
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r6]
-; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    blo .LBB16_8
+; CHECK-NEXT:    str r0, [sp, #24] @ 4-byte Spill
+; CHECK-NEXT:    adds r0, r5, #2
+; CHECK-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-NEXT:    vmul.f16 q0, q0, r9
+; CHECK-NEXT:    adds r0, r5, #6
+; CHECK-NEXT:    vfma.f16 q0, q1, r8
+; CHECK-NEXT:    vldrw.u32 q1, [r5, #4]
+; CHECK-NEXT:    vfma.f16 q0, q1, r6
+; CHECK-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-NEXT:    add.w r0, r5, #10
+; CHECK-NEXT:    vfma.f16 q0, q1, r3
+; CHECK-NEXT:    vldrw.u32 q1, [r5, #8]
+; CHECK-NEXT:    vfma.f16 q0, q1, r4
+; CHECK-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-NEXT:    add.w r0, r5, #14
+; CHECK-NEXT:    vfma.f16 q0, q1, r7
+; CHECK-NEXT:    vldrw.u32 q1, [r5, #12]
+; CHECK-NEXT:    add.w r7, r5, #16
+; CHECK-NEXT:    vfma.f16 q0, q1, r10
+; CHECK-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-NEXT:    ldr r0, [sp, #16] @ 4-byte Reload
+; CHECK-NEXT:    vfma.f16 q0, q1, lr
+; CHECK-NEXT:    cmp r0, #16
+; CHECK-NEXT:    blo .LBB16_7
 ; CHECK-NEXT:  @ %bb.5: @ %for.body.preheader
 ; CHECK-NEXT:    @ in Loop: Header=BB16_4 Depth=1
-; CHECK-NEXT:    dls lr, r8
+; CHECK-NEXT:    ldr.w lr, [sp] @ 4-byte Reload
+; CHECK-NEXT:    dls lr, lr
 ; CHECK-NEXT:    ldr r6, [sp, #8] @ 4-byte Reload
 ; CHECK-NEXT:  .LBB16_6: @ %for.body
 ; CHECK-NEXT:    @ Parent Loop BB16_4 Depth=1
 ; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
-; CHECK-NEXT:    vldr.16 s4, [r6]
-; CHECK-NEXT:    add.w r5, r9, #2
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r9]
+; CHECK-NEXT:    ldrh r0, [r6]
+; CHECK-NEXT:    vldrw.u32 q1, [r7]
+; CHECK-NEXT:    adds r3, r7, #2
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #2]
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r5]
-; CHECK-NEXT:    add.w r5, r9, #6
+; CHECK-NEXT:    vldrw.u32 q1, [r3]
+; CHECK-NEXT:    ldrh r0, [r6, #2]
+; CHECK-NEXT:    adds r3, r7, #6
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #4]
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r9, #4]
+; CHECK-NEXT:    ldrh r0, [r6, #4]
+; CHECK-NEXT:    vldrw.u32 q1, [r7, #4]
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #6]
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r5]
-; CHECK-NEXT:    add.w r5, r9, #10
+; CHECK-NEXT:    vldrw.u32 q1, [r3]
+; CHECK-NEXT:    ldrh r0, [r6, #6]
+; CHECK-NEXT:    add.w r3, r7, #10
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #8]
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r9, #8]
+; CHECK-NEXT:    ldrh r0, [r6, #8]
+; CHECK-NEXT:    vldrw.u32 q1, [r7, #8]
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #10]
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r5]
-; CHECK-NEXT:    add.w r5, r9, #14
+; CHECK-NEXT:    vldrw.u32 q1, [r3]
+; CHECK-NEXT:    ldrh r0, [r6, #10]
+; CHECK-NEXT:    ldrh r3, [r6, #14]
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #12]
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r9, #12]
-; CHECK-NEXT:    add.w r9, r9, #16
-; CHECK-NEXT:    vfma.f16 q0, q1, r0
-; CHECK-NEXT:    vldr.16 s4, [r6, #14]
+; CHECK-NEXT:    ldrh r0, [r6, #12]
+; CHECK-NEXT:    vldrw.u32 q1, [r7, #12]
 ; CHECK-NEXT:    adds r6, #16
-; CHECK-NEXT:    vmov.f16 r0, s4
-; CHECK-NEXT:    vldrw.u32 q1, [r5]
 ; CHECK-NEXT:    vfma.f16 q0, q1, r0
+; CHECK-NEXT:    add.w r0, r7, #14
+; CHECK-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-NEXT:    adds r7, #16
+; CHECK-NEXT:    vfma.f16 q0, q1, r3
 ; CHECK-NEXT:    le lr, .LBB16_6
-; CHECK-NEXT:  @ %bb.7: @ %for.end
-; CHECK-NEXT:    @ in Loop: Header=BB16_4 Depth=1
-; CHECK-NEXT:    cmp.w r10, #0
-; CHECK-NEXT:    bne .LBB16_9
-; CHECK-NEXT:    b .LBB16_3
-; CHECK-NEXT:  .LBB16_8: @ in Loop: Header=BB16_4 Depth=1
+; CHECK-NEXT:    b .LBB16_8
+; CHECK-NEXT:  .LBB16_7: @ in Loop: Header=BB16_4 Depth=1
 ; CHECK-NEXT:    ldr r6, [sp, #8] @ 4-byte Reload
-; CHECK-NEXT:    cmp.w r10, #0
+; CHECK-NEXT:  .LBB16_8: @ %for.end
+; CHECK-NEXT:    @ in Loop: Header=BB16_4 Depth=1
+; CHECK-NEXT:    ldr r0, [sp, #20] @ 4-byte Reload
+; CHECK-NEXT:    cmp r0, #0
 ; CHECK-NEXT:    beq.w .LBB16_3
-; CHECK-NEXT:  .LBB16_9: @ %while.body76.preheader
+; CHECK-NEXT:  @ %bb.9: @ %while.body76.preheader
 ; CHECK-NEXT:    @ in Loop: Header=BB16_4 Depth=1
 ; CHECK-NEXT:    ldr r0, [sp, #4] @ 4-byte Reload
-; CHECK-NEXT:    mov r5, r9
+; CHECK-NEXT:    mov r5, r7
 ; CHECK-NEXT:  .LBB16_10: @ %while.body76
 ; CHECK-NEXT:    @ Parent Loop BB16_4 Depth=1
 ; CHECK-NEXT:    @ => This Inner Loop Header: Depth=2
-; CHECK-NEXT:    vldr.16 s4, [r6]
-; CHECK-NEXT:    subs r0, #1
-; CHECK-NEXT:    adds r6, #2
-; CHECK-NEXT:    cmp r0, #1
-; CHECK-NEXT:    vmov.f16 r7, s4
+; CHECK-NEXT:    ldrh r3, [r6], #2
 ; CHECK-NEXT:    vldrh.u16 q1, [r5], #2
-; CHECK-NEXT:    vfma.f16 q0, q1, r7
+; CHECK-NEXT:    subs r0, #1
+; CHECK-NEXT:    vfma.f16 q0, q1, r3
+; CHECK-NEXT:    cmp r0, #1
 ; CHECK-NEXT:    bgt .LBB16_10
 ; CHECK-NEXT:  @ %bb.11: @ %while.end.loopexit
 ; CHECK-NEXT:    @ in Loop: Header=BB16_4 Depth=1
-; CHECK-NEXT:    add.w r9, r9, r10, lsl #1
+; CHECK-NEXT:    ldr r0, [sp, #20] @ 4-byte Reload
+; CHECK-NEXT:    add.w r7, r7, r0, lsl #1
 ; CHECK-NEXT:    b .LBB16_3
 ; CHECK-NEXT:  .LBB16_12: @ %if.end
-; CHECK-NEXT:    add sp, #16
-; CHECK-NEXT:    vpop {d8, d9}
-; CHECK-NEXT:    add sp, #4
+; CHECK-NEXT:    add sp, #28
 ; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
 entry:
   %pState1 = getelementptr inbounds %struct.arm_fir_instance_f32, %struct.arm_fir_instance_f32* %S, i32 0, i32 1