[ARM] Another f16 litpool fix

We were always setting the block alignment to 2 bytes in Thumb mode
and 4-bytes in ARM mode (r325754, and r325012), but this could cause 
reducing the block alignment when it already had been aligned (e.g. 
in Thumb mode when the block is a CPE that was already 4-byte aligned).

Patch by Momchil Velikov, I've only added a test.

Differential Revision: https://reviews.llvm.org/D43777

llvm-svn: 326232
diff --git a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp
index 46e804d..fc32fe8 100644
--- a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -1485,8 +1485,12 @@
     // We are adding new water.  Update NewWaterList.
     NewWaterList.insert(NewIsland);
   }
-  // Always align the new block because CP entries can be smaller than 4 bytes.
-  NewMBB->setAlignment(isThumb ? 1 : 2);
+  // Always align the new block because CP entries can be smaller than 4
+  // bytes. Be careful not to decrease the existing alignment, e.g. NewMBB may
+  // be an already aligned constant pool block.
+  const unsigned Align = isThumb ? 1 : 2;
+  if (NewMBB->getAlignment() < Align)
+    NewMBB->setAlignment(Align);
 
   // Remove the original WaterList entry; we want subsequent insertions in
   // this vicinity to go after the one we're about to insert.  This