Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 1 | //===----------------------- AMDGPUFrameLowering.cpp ----------------------===// |
| 2 | // |
| 3 | // The LLVM Compiler Infrastructure |
| 4 | // |
| 5 | // This file is distributed under the University of Illinois Open Source |
| 6 | // License. See LICENSE.TXT for details. |
| 7 | // |
| 8 | //==-----------------------------------------------------------------------===// |
| 9 | // |
Matt Arsenault | 7836f89 | 2016-01-20 21:22:21 +0000 | [diff] [blame] | 10 | // Interface to describe a layout of a stack frame on a AMDGPU target machine. |
Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 11 | // |
| 12 | //===----------------------------------------------------------------------===// |
Eugene Zelenko | 2bc2f33 | 2016-12-09 22:06:55 +0000 | [diff] [blame] | 13 | |
Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 14 | #include "AMDGPUFrameLowering.h" |
Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 15 | |
| 16 | using namespace llvm; |
| 17 | AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl, |
| 18 | int LAO, unsigned TransAl) |
| 19 | : TargetFrameLowering(D, StackAl, LAO, TransAl) { } |
| 20 | |
Eugene Zelenko | 2bc2f33 | 2016-12-09 22:06:55 +0000 | [diff] [blame] | 21 | AMDGPUFrameLowering::~AMDGPUFrameLowering() = default; |
Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 22 | |
| 23 | unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const { |
Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 24 | // XXX: Hardcoding to 1 for now. |
| 25 | // |
| 26 | // I think the StackWidth should stored as metadata associated with the |
| 27 | // MachineFunction. This metadata can either be added by a frontend, or |
| 28 | // calculated by a R600 specific LLVM IR pass. |
| 29 | // |
| 30 | // The StackWidth determines how stack objects are laid out in memory. |
| 31 | // For a vector stack variable, like: int4 stack[2], the data will be stored |
| 32 | // in the following ways depending on the StackWidth. |
| 33 | // |
| 34 | // StackWidth = 1: |
| 35 | // |
| 36 | // T0.X = stack[0].x |
| 37 | // T1.X = stack[0].y |
| 38 | // T2.X = stack[0].z |
| 39 | // T3.X = stack[0].w |
| 40 | // T4.X = stack[1].x |
| 41 | // T5.X = stack[1].y |
| 42 | // T6.X = stack[1].z |
| 43 | // T7.X = stack[1].w |
| 44 | // |
| 45 | // StackWidth = 2: |
| 46 | // |
| 47 | // T0.X = stack[0].x |
| 48 | // T0.Y = stack[0].y |
| 49 | // T1.X = stack[0].z |
| 50 | // T1.Y = stack[0].w |
| 51 | // T2.X = stack[1].x |
| 52 | // T2.Y = stack[1].y |
| 53 | // T3.X = stack[1].z |
| 54 | // T3.Y = stack[1].w |
Matt Arsenault | 7836f89 | 2016-01-20 21:22:21 +0000 | [diff] [blame] | 55 | // |
Tom Stellard | f3b2a1e | 2013-02-06 17:32:29 +0000 | [diff] [blame] | 56 | // StackWidth = 4: |
| 57 | // T0.X = stack[0].x |
| 58 | // T0.Y = stack[0].y |
| 59 | // T0.Z = stack[0].z |
| 60 | // T0.W = stack[0].w |
| 61 | // T1.X = stack[1].x |
| 62 | // T1.Y = stack[1].y |
| 63 | // T1.Z = stack[1].z |
| 64 | // T1.W = stack[1].w |
| 65 | return 1; |
| 66 | } |